Previous combat tunes, mostly the parry tune, made nomad defenders even worse
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than they used to be for 3man (defender, blaster, healer) exp. They used to do
decent melee damage even when defending and that compensated a little for the
lack of spells (nomads vs. hybrids), now they do nothing but stand there. I
think someone already suggested this: Give crimsons a skill that negates the
-attack speed effect caused by setting parry up to 51.
Or maybe adjust the riposte damage?
Just a thought