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BatMUD Forums > Ideas-wanted > Re: Crimson defenders

 
 
#1
20 Sep 2005 12:50
 
 
Previous combat tunes, mostly the parry tune, made nomad defenders even worse
than they used to be for 3man (defender, blaster, healer) exp. They used to do
decent melee damage even when defending and that compensated a little for the
lack of spells (nomads vs. hybrids), now they do nothing but stand there. I
think someone already suggested this: Give crimsons a skill that negates the
-attack speed effect caused by setting parry up to 51.

 
Rating:
20
Votes:
26
 
 
Shar
2y, 7d, 20h, 55m, 52s old
Level:
90
 
 
#2
20 Sep 2005 13:37
 
 
Quote:
Previous combat tunes, mostly the parry tune, made nomad defenders even worse
than they used to be for 3man (defender, blaster, healer) exp. They used to do
decent melee damage even when defending and that compensated a little for the
lack of spells (nomads vs. hybrids), now they do nothing but stand there. I
think someone already suggested this: Give crimsons a skill that negates the
-attack speed effect caused by setting parry up to 51.

Or maybe adjust the riposte damage?

Just a thought

 
Rating:
7
Votes:
7
 
 
Taylon
92d, 12h, 11m, 9s old
Level:
72
 
 
#3
20 Sep 2005 13:36
 
 
Quote:
Previous combat tunes, mostly the parry tune, made nomad defenders even worse
Quote:
than they used to be for 3man (defender, blaster, healer) exp. They used to do
decent melee damage even when defending and that compensated a little for the
lack of spells (nomads vs. hybrids), now they do nothing but stand there. I
think someone already suggested this: Give crimsons a skill that negates the
-attack speed effect caused by setting parry up to 51.

Or maybe adjust the riposte damage?

Just a thought
isnt it already uptuned?

 
Rating:
-4
Votes:
6
 
 
Stranger
181d, 3h, 16m, 33s old
Level:
62