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BatMUD Forums > Ideas-wanted > Re: armor

 
 
#1
23 Sep 2005 10:44
 
 
please give some damage threshold to armours, its utterly bs that digga
bunnies
can hurt me at all with the kind of armour im wearing
(full battlesuit made of metal, cmoon, how hard are those bunnie's teeth
or how skilled are those to aloways bite the weak spots)

Also (coz the above is not gonna happen) you could give us armour
code from hcbat, its pretty neat and closer to the reality
(given weapon speed tune you like reality, no?)

 
Rating:
14
Votes:
16
 
 
Mithrand
1y, 302d, 7h, 35m, 5s old
Level:
99
 
 
#2
23 Sep 2005 11:42
 
 
Mithrand wrote:
please give some damage threshold to armours, its utterly bs that digga
bunnies
can hurt me at all with the kind of armour im wearing
(full battlesuit made of metal, cmoon, how hard are those bunnie's teeth
or how skilled are those to aloways bite the weak spots)

Also (coz the above is not gonna happen) you could give us armour
code from hcbat, its pretty neat and closer to the reality
(given weapon speed tune you like reality, no?)
Yep code of armour in hc is 10 years ahead of batmud armour code , is way more
cool, more realistic, and more usefull. I wonder how can it be it still wasn't
implemented in this mud. Especialy considering Duke is in charge now.

 
Rating:
5
Votes:
8
 
 
Krzysiek
1y, 314d, 15h, 59m, 31s old
Level:
99
 
 
#3
23 Sep 2005 21:37
 
 
Mithrand wrote:
please give some damage threshold to armours, its utterly bs that digga
bunnies
can hurt me at all with the kind of armour im wearing
(full battlesuit made of metal, cmoon, how hard are those bunnie's teeth
or how skilled are those to aloways bite the weak spots)

Also (coz the above is not gonna happen) you could give us armour
code from hcbat, its pretty neat and closer to the reality
(given weapon speed tune you like reality, no?)
Believe it or not, this has been a major source of conversation amongst
wizards. I think the main reason why it has not been done is because we'd have
to ask each hit what hit location it's going to, then ask what kind of armour
is there. I have seen game systems (not MUDs tho) use a slot-based prot
system. It was needlessly convoluted, sacrificing gameplay for realism.

I'm not saying that it won't be done or that it can't be done. In fact, it
very certainly could be done. However, cramming even more code into the
already complex battlesystem -- especially after weapon speed -- must be done
only when the benefit outweighs the drawbacks.

Right now the "drawbacks" mostly apply to the effort to code and test without
crashing the game several times. It would also chew more CPU in combat. But
here is what I think would happen if such a tune was made:
-- clever player gets hit 1,000,000 times to calculate odds of each slot being
hit.
-- same clever player says "ahah, torso+arm+head+legs take up 90% of the
attacks"
- same clever player looks at eqset and decides to wear the hardest armours
possible in such locations.
-- Mithra^H^H^H^H^H^H same clever player routinely kills the monsters with the
hardest armours in those slots, insuring that only he has the best
stats/armour in the game.

True, we could di a simpler system, I thnnk HCBat does. But it needs to be
carefully balanced first. And we're not there yet.

Shinarae Lluminus

 
Rating:
11
Votes:
16
 
 
Shinarae
A r c h w i z a r d
1y, 183d, 14h, 12m, 27s old
Level:
200 [Wizard]
 
 
#4
26 Sep 2005 14:18
 
 
Shinarae wrote:
Mithrand wrote:
please give some damage threshold to armours, its utterly bs that digga
bunnies
can hurt me at all with the kind of armour im wearing
(full battlesuit made of metal, cmoon, how hard are those bunnie's teeth
or how skilled are those to aloways bite the weak spots)

Also (coz the above is not gonna happen) you could give us armour
code from hcbat, its pretty neat and closer to the reality
(given weapon speed tune you like reality, no?)
Believe it or not, this has been a major source of conversation amongst
wizards. I think the main reason why it has not been done is because we'd have
to ask each hit what hit location it's going to, then ask what kind of armour
is there. I have seen game systems (not MUDs tho) use a slot-based prot
system. It was needlessly convoluted, sacrificing gameplay for realism.

I'm not saying that it won't be done or that it can't be done. In fact, it
very certainly could be done. However, cramming even more code into the
already complex battlesystem -- especially after weapon speed -- must be done
only when the benefit outweighs the drawbacks.

Right now the "drawbacks" mostly apply to the effort to code and test without
crashing the game several times. It would also chew more CPU in combat. But
here is what I think would happen if such a tune was made:
-- clever player gets hit 1,000,000 times to calculate odds of each slot being
hit.
-- same clever player says "ahah, torso+arm+head+legs take up 90% of the
attacks"
- same clever player looks at eqset and decides to wear the hardest armours
possible in such locations.
-- Mithra^H^H^H^H^H^H same clever player routinely kills the monsters with the
hardest armours in those slots, insuring that only he has the best
stats/armour in the game.

True, we could di a simpler system, I thnnk HCBat does. But it needs to be
carefully balanced first. And we're not there yet.

Shinarae Lluminus
Why does it matter if players want to wear tougher armor where they get hit
more?

 
Rating:
9
Votes:
10
 
 
Baltzebub
3y, 322d, 14h, 16m, 12s old
Level:
100