After a event is solved (last clone dead, bank robbers slain, all orc's are
driven out,..) and the player has participated in it (killed at least x many
clones/orcs or tried to kill robbers...), players exp pool is refreshed by one
days worth of exp (i.o. 300k).
Players or party giving the final blow ending the event (killing the last
clone, killing magic eater, hiting the bong last time...) get their whole exp
pool refreshed (i.o. the whole 900k).
The bone of the idea? To get people hate less those (hostile) events.
The Seppä, aka BlackSmith
A

hits you.