Give conjurers spells to make weapons or characters to hit a certain
damagetype. Like for instance casting a spell on target would make his weapons
hit firedamage for duration. You could have a lesser and a greater version of
those. Could make them even last the same 1000 seconds as prots do.
The amount could be ~50% for lesser and ~90% for greater. This would simply
change the type of the damage, damagetypes from weapons could either boost
this or just be ignored.
This way even nomads could do a little damage vs eqmobs, and it would allow
offtankparties to be a little bit more versatile vs those mobs that happen to
be physimmune.
Give conjurers spells to make weapons or characters to hit a certain
damagetype.
Quote: \"Conjurers are the masters of the protection.\"
Wana tell me how temporaly enchanting/increasing a weapons offensive
cabalilitys does fit in this description?
This kind of ability would fit to runemages, wizards or to civ wiz\'s, but to
give conjus a totaly offencive abilitys just does not fit to the descreption.
Idea is excelent, guild is bad.
the Seppä, aka BlackSmith