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BatMUD Forums > Ideas-wanted > Re: tank damagetypes

 
 
#1
17 Oct 2005 19:03
 
 
Give conjurers spells to make weapons or characters to hit a certain
damagetype. Like for instance casting a spell on target would make his weapons
hit firedamage for duration. You could have a lesser and a greater version of
those. Could make them even last the same 1000 seconds as prots do.

The amount could be ~50% for lesser and ~90% for greater. This would simply
change the type of the damage, damagetypes from weapons could either boost
this or just be ignored.

This way even nomads could do a little damage vs eqmobs, and it would allow
offtankparties to be a little bit more versatile vs those mobs that happen to
be physimmune.

 
 
 
Glaurung
225d, 15h, 1m, 41s old
Level:
91
 
 
#2
17 Oct 2005 19:08
 
 
Cough, cough, shift blade, cough.

Shinarae Lluminus

 
Rating:
1
Votes:
3
 
 
Shinarae
A r c h w i z a r d
1y, 188d, 4h, 55m, 46s old
Level:
200 [Wizard]
 
 
#3
19 Oct 2005 18:04
 
 
Quote:
Give conjurers spells to make weapons or characters to hit a certain
damagetype.
Quote: \"Conjurers are the masters of the protection.\"

Wana tell me how temporaly enchanting/increasing a weapons offensive
cabalilitys does fit in this description?

This kind of ability would fit to runemages, wizards or to civ wiz\'s, but to
give conjus a totaly offencive abilitys just does not fit to the descreption.

Idea is excelent, guild is bad.
the Seppä, aka BlackSmith

A :-D hits you.

 
Rating:
8
Votes:
16
 
 
Blacksmith
70d, 15h, 20m, 59s old
Level:
52