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BatMUD Forums > Ideas-wanted > recent and not so recent tunes

 
 
#1
28 Nov 2005 01:11
 
 
Please make the hitspeedbonus form stuns be equal to all weaponsizes.
Currently it seems to be that slow weapons get bigger bonuses where as fast
weapons get none. The effect of this is that tanks who want to be offtank must
be big enough to wield slow weapons, therefore leaving all the smaller races
utterly useless.

Then you have the fuxxored races. Lizardmen, minotaurs and centaurs, they are
rather useless since their special limb atatcks ( which are supposed to be a
bonus) fuck up their offensive power ( gee i cant read code but something
about +dam getting divided between all limbs, but one of them if the natural
attack which is rather useless). Ofcourse as an added bonus, centaurs done
have leg/feet slots, which is a bit of a hindrance.These races might be aimed
only for the newbies, i dunno, but it seems to be that way. You could make
their special limbattack do whatever damage it does, but be able to take full
bonus of the +damage it gets, or simply make it not get any of the +damage,
therefore making it a small extrahit instead of a hindrance.

You could also make it so that if you are wielding a shield, parry won't slow
your hitspeed. The shield is a tool for blocking blows ( which in batmud has
classically been pretty much the same thing), and therefor you could just hit
for normal speed with your mainhand since you already have the right tool for
parrying/blocking. ( no blacksmith, don't reply with a lecture about the
historical incorrectness of comparing parrying to blocking)

oh, and please make barbarian repu affect the quality of the stuns they make,
there seems to be too much random there, too much crappy stuns from barbarian
with lots of repu and good stats. ( or other solution, make the quality of the
stun from tigerclaw have much more variance, as it is, it seems to be
maximumstun ( though they hit back), that way barbarians won't seem so crappy
in comparison).

Make spiderlevels affect the guild much more. Currently spiders = 16 levels to
gain +20 allstats, +regens, +meta, +resists, +damage, +avoids, +skills and
spells. Even nuns aren't that suffeli. ( For example, make the bonuses from
demons scale along with the mastery, 100% mastery = 100% bonuses, 50% mastery
= 50% bonuses).


With current tunes it seems that the optimal offtank would be ent/titan
fulltiger, 9 levels of reavers for weaponskill ( polearms are big and slow,
get lots of bonusspeed from stuns) and ~16 levels of spiders for awesome
demonbonuses. That just seems a bit silly to me.

 
Rating:
27
Votes:
35
 
 
Glaurung
241d, 21h, 10m, 58s old
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