Glaurung wrote:
Make hits that normally cut off skills/Spells be more rare and implement hits
that just delay the skill/spell a bit. IE You get a hit that slows you down
1-2 rounds, but doesn't make you have to start all over. You could just copy
delaycode from burdeningcode and make it work that way. And only the very
toughest hits would cut your skill/spell alltogether.
already rated but atleast i have the feeling that none cares about the ratings
but i just have to agree that is a good idea.