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BatMUD Forums > Ideas-wanted > Re: hits breaking skills/spells

 
 
#1
09 Dec 2005 23:04
 
 
Make hits that normally cut off skills/Spells be more rare and implement hits
that just delay the skill/spell a bit. IE You get a hit that slows you down
1-2 rounds, but doesn't make you have to start all over. You could just copy
delaycode from burdeningcode and make it work that way. And only the very
toughest hits would cut your skill/spell alltogether.

 
Rating:
20
Votes:
26
 
 
Glaurung
246d, 20h, 30m, 31s old
Level:
82
 
 
#2
10 Dec 2005 00:42
 
 
Glaurung wrote:
Make hits that normally cut off skills/Spells be more rare and implement hits
that just delay the skill/spell a bit. IE You get a hit that slows you down
1-2 rounds, but doesn't make you have to start all over. You could just copy
delaycode from burdeningcode and make it work that way. And only the very
toughest hits would cut your skill/spell alltogether.
already rated but atleast i have the feeling that none cares about the ratings
but i just have to agree that is a good idea.

This place is reserved for something more intelligent.

 
Rating:
-4
Votes:
7
 
 
Calmis
95d, 17h, 21m, 5s old
Level:
49
 
 
#3
10 Dec 2005 01:16
 
 
Calmis wrote:
Glaurung wrote:
Make hits that normally cut off skills/Spells be more rare and implement hits
that just delay the skill/spell a bit. IE You get a hit that slows you down
1-2 rounds, but doesn't make you have to start all over. You could just copy
delaycode from burdeningcode and make it work that way. And only the very
toughest hits would cut your skill/spell alltogether.
already rated but atleast i have the feeling that none cares about the ratings
but i just have to agree that is a good idea.
Although ratings are overrated I agree that they show generic trend of how
many people have at least read your article or triggered rate -1 on your name.
:P

I'll see what I can do about this.

^o^

 
Rating:
5
Votes:
5
 
 
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S a g e
3y, 259d, 13h, 7m, 46s old
Level:
150 [Wizard]