Levelcosts should be divided a bit more evenly. Maybe so that 1-90
would cost as much as 91-100. Currently with no lqs 1-90 cost about
half (106m) the costs of 91-100 (220m). With all lqs, last 10 levels
cost almost thrice the cost of first 90 (80m vs 220m).
As more and more people reach level 90, they hit a standstill. 200m
total char, level 90. 400m total char, maybe level 92? My idea is,
some of the level 90-100 cost (about 50m) should be divided among the
earlier levels.