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BatMUD Forums > Ideas-wanted > Re: spice to some races

 
 
#1
17 Jan 2006 07:35
 
 
A few ideas to a few races...

After the damage tune for races with an extra attack (Minotaurs, lizardmen,
centaurs), have these races been quite useless as tanks. If you put who race
(some of these three) you see that there aren\'t many of these races in the
game anymore.
The answer to this is of course that they hit like a wet sock because of the
damage divider. The hands hit much less than for example an ogre and the extra
attack is very lame. As a minotaur I hit slightly pierce and pierce most of the
time with the horns and that is like not hitting at all. I guess it\'s about
the same with lizardmens tail attack and the hooves attack with centaurs.
A solution to this \"problem\" could be a system that would reward
those who stay in the race a longer time (although it\'s quite sucky). For
example the minotaurs horns, lizardmens tail, centaurs hooves could grow
bigger/sharper the longer one has stayed in the same race. Or maybe the
variable wouldn\'t be the time but the exp gained in the race, or a
combination of these two (and someting more perhaps). If you would reinc to
the same race again the bonuses could stay (or then not, it\'s up to you).
Like this it could be more intresting to play these races. Even a slight
improvement of the extra attack could be nice because now it\'s quite useless.
(the crits are the only ones that do even a bit damage)

Of course one could reinc to an ogre/giant/tinman like most tanks are and
forget about the problem but I think that this game is more fun if you see a
bit more variation in the races.

-Horns the Minotaur

 
Rating:
17
Votes:
23
 
 
Horns
137d, 20h, 22m, 15s old
Level:
90
 
 
#2
17 Jan 2006 07:36
 
 
Quote:
A few ideas to a few races...

After the damage tune for races with an extra attack (Minotaurs, lizardmen,
centaurs), have these races been quite useless as tanks. If you put who race
(some of these three) you see that there aren\'t many of these races in the
game anymore.
Quote:
Of course one could reinc to an ogre/giant/tinman like most tanks are and
forget about the problem but I think that this game is more fun if you see a
bit more variation in the races.

-Horns the Minotaur
Yep I totally agree with Horns. I\'ve been a lizardman for what, 2 years now,
and there just aren\'t much other players playing lizardssss. I think the
maxium amount of lizardmen I\'ve seen online is me + maybe 3 others. And I
think the about same goes with all other \"extra slot races\". There really
should be some reason to play these \'handicapped\' tank races other than
being curious or bored to be your typical giant tank.

My idea is that extra-slot races should have less attacks with those extra
limbs, but a lot stronger when used. Think of minotaur with massive horn
attack maybe once per enemy or so. There could even be a command to use that
extra attack (for example, \"use horns\"). Or extra-limbs could be configured
by the player either to be on or off in combat. -> maybe in this way you also
wouldn\'t get any bonus from weared extra slot eq.

The advantage to have one extra slot for eq is really not that much compared to
the down-tune of damage per limb. It\'s weird to make cut/tear attacks with
wielded weapons, when any other race with similiar stats, eq and boons but
normal amount of limbs are making incise/shred etc.

-Gillibo the bearded Lizardman

 
Rating:
11
Votes:
11
 
 
Gillibo
207d, 21h, 35m, 44s old
Level:
85