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BatMUD Forums > Ideas-wanted > 2hand/dualwield

 
 
#1
18 Jan 2006 09:20
 
 
Add a system to make it worthwhile to wield a weapon in two hands.

You could tune/tweak some guilds to be oriented towards dualwielding and some
guilds towards wielding a single weapon in two hands. Some guilds could be
oriented towards either. Martial arts would obviously be counted as
dualwielding.
dualwield: rangers, sabres, spiders
2handed: reavers, barbarians, knights
both: crimsons, locs, cavaliers, templars

You could give dualwielding penalties to tohit, and give lots of +dam +hit
+hitspeed to wielding a weapon in two hands. The aim would be to make
dualwielding do more damage with regular hits, but 2handers to make more
damage with skills. Dualwielding should be given more severe tohit penalties (
and dam as well).

Weapons shoudl be modified to be specific weapons which can be wielded
twohanded and which can't. For instance most polearms, largest bluds, axes nd
longblades should be 2handable, but smaller ones should be only
singlewieldable. (battleaxe only 1h, but greataxe only 2h).

current system of dualwielding being the only option is sort of boring. This
weapontune would also make it not as easy to have the best all-around weapons
in the game. It would also make some smallersize weapons worthwhile since
bigger ones can't be dualwielded.

Other tunes that should be made related to this:
Stun should be made to give a speedboost to all weapons, not just the slow
ones.
tiger stuns should be downgraded to similar level of barbarians ( more random
in the stunlevel)

 
Rating:
22
Votes:
29
 
 
Glaurung
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