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BatMUD Forums > Ideas-wanted > Re: Rotting chests

 
 
#1
30 Jan 2006 14:54
 
 
Since named eq doesn't rot, would it be too much to ask if chests would have
that same bonus too? It shouldn't be that hard to code since you can set owner
of your chest and merchant-made chests have the name of builder. Just make it
so that chests with identical owner and builder won't rot, or at least
consider this.

 
Rating:
7
Votes:
17
 
 
Alakhai
145d, 7h, 21m, 24s old
Level:
70
 
 
#2
30 Jan 2006 16:03
 
 
Alakhai wrote:
Since named eq doesn't rot, would it be too much to ask if chests would have
that same bonus too? It shouldn't be that hard to code since you can set owner
of your chest and merchant-made chests have the name of builder. Just make it
so that chests with identical owner and builder won't rot, or at least
consider this.
Bah! Let the stupid named eq get permanent damage too. Name bonuses are too
cool suffeli chocolate allready.

Amd Ammattihapbo.

 
Rating:
-8
Votes:
23
 
 
Amd
N e w b i e  H e l p e r
346d, 5h, 43m, 45s old
Level:
99
 
 
#3
31 Jan 2006 00:36
 
 
Amd wrote:
Alakhai wrote:
Since named eq doesn't rot, would it be too much to ask if chests would have
that same bonus too? It shouldn't be that hard to code since you can set owner
of your chest and merchant-made chests have the name of builder. Just make it
so that chests with identical owner and builder won't rot, or at least
consider this.
Bah! Let the stupid named eq get permanent damage too. Name bonuses are too
cool suffeli chocolate allready.

Amd Ammattihapbo.
Or actually remove all the fucking eqs so once again there would be something
to accomplish and inflation would be fixed. or maybe you could buy your eqs to
stay with exp or so, first one 10k,next one 100k,next 1m etcetc, you get the
point. And yes, remove namesystem and make everything rot or burn in hell!

 
Rating:
-9
Votes:
16
 
 
Searc
189d, 7h, 55m, 15s old
Level:
91