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BatMUD Forums > Ideas-wanted > Re: Lost concentration

 
 
#1
16 Mar 2006 23:57
 
 
You get hit SO HARD that you have to stop your spell. hp before: 541, hp after
hit 524 Am I the only one that thinks there is something wrong with this?

 
Rating:
16
Votes:
23
 
 
Thorak
79d, 6h, 37m, 21s old
Level:
63
 
 
#2
17 Mar 2006 00:02
 
 
Thorak wrote:
You get hit SO HARD that you have to stop your spell. hp before: 541, hp after
hit 524 Am I the only one that thinks there is something wrong with this?
You just need to bring a psi with you and have them cast Mesmeric threshold on
you
Then the problem goes away.

tackle

 
Rating:
-2
Votes:
9
 
 
Tackle
1y, 156d, 2h, 57m, 34s old
Level:
84
 
 
#3
17 Mar 2006 01:06
 
 
Thorak wrote:
You get hit SO HARD that you have to stop your spell. hp before: 541, hp after
hit 524 Am I the only one that thinks there is something wrong with this?
yeah. add 50% chance of losing skill on crits and remove everything else

This place is reserved for something more intelligent.

 
Rating:
-3
Votes:
6
 
 
Calmis
113d, 22h, 7m, 35s old
Level:
70
 
 
#4
17 Mar 2006 15:24
 
 
Thorak wrote:
You get hit SO HARD that you have to stop your spell. hp before: 541, hp after
hit 524 Am I the only one that thinks there is something wrong with this?
No, you are not the only peson who thinks so. But if I asked "does anyone
think it's wrong that bunnies don't drop mithril boxes" I'd probably get some
people to find that wrong, as well.

The code that makes spellcasting in combat is quite old. I didn't make it, and
I don't plan on changing it, either. It is based on the idea that game balance
would be better served if tanks were in the front row, and spellcasters in the
back row. If you want to cast spells in combat, get used to hits disurpting
your spells. You can reduce this by
-- getting more dodge
-- getting more parry
-- getting thicker armour and more combat sense
-- get more QC to cast spells faster, or cast faster spells (there _is_ a
reason habo takes for-freaking-ever, you know)
-- getting more/better prot spells

You can remove the risk entirely by
-- standing behind a tank
-- not casting spells in the front row (except to start a fight) Spellcasting
in combat is hard. It is hard on purpose. And yes, a hit like the "bash"
skill, which does diddly-poop damage, can break your concentration. So will
even a comparatively light hit to, say, the hand you're making arcane
guestures with, the face when you're chanting, the leg when you perform a
mystical dance, etc. Keep this in mind when you're planning your next reinc.

Shinarae Lluminus

 
Rating:
10
Votes:
11
 
 
Shinarae
A r c h w i z a r d
1y, 220d, 16h, 28m, 0s old
Level:
200 [Wizard]
 
 
#5
17 Mar 2006 17:21
 
 
The fact that shinas list doesn't contain 'getting more discipline' must mean
the skill is bs (which I guess most knew already). Should be noted that skills
break just as easily as spells, and there is no human way of improving speed
of skills. That clearly favors spells to be cast on combat!

 
Rating:
10
Votes:
15
 
 
Mahon
198d, 23h, 23m, 18s old
Level:
90