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BatMUD Forums > Ideas-wanted > Re: explore-inform

 
 
#1
23 Mar 2006 15:32
 
 
set explore_inform on:
Whenever you walk into a room that you haven't been
before, it says 'You've never been here before', or
something.

 
Rating:
-1
Votes:
23
 
 
Acidia
51d, 11h, 14m, 0s old
Level:
50
 
 
#2
23 Mar 2006 18:41
 
 
Acidia wrote:
set explore_inform on:
Whenever you walk into a room that you haven't been
before, it says 'You've never been here before', or
something.
Pretty easy to do with trigger, since you get roomcount to your prompt.

--
Juo Ppo

 
Rating:
-4
Votes:
6
 
 
Juo
334d, 0h, 4m, 9s old
Level:
69
 
 
#3
23 Mar 2006 20:45
 
 
Juo wrote:
Acidia wrote:
set explore_inform on:
Whenever you walk into a room that you haven't been
before, it says 'You've never been here before', or
something.
Pretty easy to do with trigger, since you get roomcount to your prompt.
I would love to see something like "You feel a bit puzzled about this place."
etc. in room desc if you're in an area where you still could find new rooms.
Perhaps add the line to /std/room.c with the equivalent "You feel familiar
with this place." when you have been in all rooms (and perhaps solved all
quests) :D

 
Rating:
-2
Votes:
17
 
 
Nullnullatte
338d, 17h, 15m, 33s old
Level:
66
 
 
#4
23 Mar 2006 22:34
 
 
Quote:
set explore_inform on:
Whenever you walk into a room that you haven\'t been
before, it says \'You\'ve never been here before\', or
something.
sc set YourOwnStuff Exp:<exp>({diffexp})<rooms>

#REGEX \"Exp and Level ripper\"
{\\s+Exp:([+-]?[0-9,]+)\\(([+-]?[0-9,]+)\\)(\\d+)\\s+} {#If (%3 !=
@Explore.Current & @Explore.Current != \"\") {#Variable (Explore.Current)
{%3};~@emote smiles as he explores a new place ~(Experience:%1 ~{%if(0 < %2,
%2, \"\")~} Explore:%3~)}} \"Character\" {prompt|case}


Tötöröö, there you go.

A :-D hits you.

 
Rating:
-16
Votes:
22
 
 
Blacksmith
128d, 20h, 56m, 39s old
Level:
72