It seems that an 'on/off' setting for exp pool at 300m is a rather dramatic
step, but there is merit to the argument that such a bonus is really more
logical for lower players than higher ones. So, what about a sliding scale
based on totals? For players under 25m, you get double exp, for 25m-50m you
get 90% exp, for 50m-75m you get 80% exp, 75m-100m yields 70%, 100m-125m
yields 60%, 125m-150m yields 50%, and so on until you reach 300m, which yields
nothing.
This sort of gradual decline correlates with what *should* be an increase in
exp-getting potential, and should be corespondingly less signficant. Of
course, the sliding scale could be made to an infinite degree of precision,
since it's a linear progression.
Just my thoughts. Zalcon