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BatMUD Forums > Ideas-wanted > spiceup mobs

 
 
#1
03 Apr 2006 01:22
 
 
Too many mobs are easy(almost everyone), they would need somesorta uppin
which wouldnt ruin the more newbieish players.

And we wouldnt want some simple +more hps/regen from deaths
solutions(which seems to be solution almost everytime).

Perhaps somesorta stifsim stylish global prot transmuted into personal.
(with few expections, not just +harder hit)

-> _PERSONAL_ style prot

When player kills mob, it activates, stays up for certain time, if the
player still kills the mob during this prot, the prot gets more powerful.

Heres few ideas what it could do... ->

- Gives new/changes spells to/from monster
(why?, kinda boring to know each and every time what certain mob does,
and it certainly affects how hard/easy the mob is if you know what it
actually does everytime)

- Ok, even more hps if you want, but this solution sucks

- More regen (Certain frog had insane regen, which made mistakes fatal)

- Make the mob hit harder (Could give party leaders more motivation to
pick crimsons instead of hybrids)

Most societys/partys/whatever just pick a target thesedays and kill the mob.
Since they certainly know what it does, or how to kill it/avoid specials.

Eventually killing those same mobs on and on gets rather boring.
And yes, no-one forces us to kill those mobs everytime we can, but its hell
lot less boring than soloing those digga bunnies 7 days a week.

Anyway, this is just and flame/idea, i dont care what you think about this. :)

 
Rating:
4
Votes:
25
 
 
Krokodiili
1y, 313d, 3h, 18m, 22s old
Level:
90