Blacksmith wrote:
The present way the game builds/presents the room for players when using
verbose setting and \"look\" is:
<roomLongDesc><lf><exits>
Could this be changed to similiar to flook but without the unnecessarily
double info of room exits? Something like:
<roomShortDesc><lf><roomLongDesc>
Number of lines keeps the same but recognizing the room to be the same,
regardless of your verbosity setting, increases a lot. Maybe a setting for
this if the change would be too \'radical\'? (set congruent_room_desc on)
try "flook"