Gore wrote:
I've explained it before to someone who asked for the same thing,
but nonetheless...
Nothing has changed that would make it riskier to achieve 2 megs
of experience (which is required for the levelchunks). Death is
just as likely (or unlikely) as it was before. Therefor I don't
quite see the justification for lowering the cost of those
levelchunks. The idea with them is that there should be some
significant risk as a player tries to achieve them, otherwise we
could just as well allow players to store single points of
experience.
++ Gore
about them level blocks... (sorry, I still continue whining)
I would very much like max 1,2m level blocks.
Before rebirth, level 53 was the highest level I ever did without reinc exp. I
preferred reincing with only necessary skills and pushing all the remaining
exp to levels. Then during reinc I trained those skills and spells which I
didnt have at decent levels to 100%. Then reinced again, taking more levels.
This was simple and easy, just costed a bit reinc taxes and levelcosts.
With levels 91-100 lvl blocks, simple and easy is not enough for some reason.
As said by Gore, "The idea with them is that there should be some significant
risk as a player tries to achieve them." I wonder why? There is no risk for
reincing players anyways, only some taxes and costs. Wouldnt bother me if out
of every 1,2m lvl block would have to pay 50k-100k exptax that would just go
into void like reinc tax.
1,2m blocks could be made much more casually. You can do some exp and block,
then go do something else. Go dying into some eq or quest party or something.
2m blocks just too big and disrupt playing too much. Somewhat in same fashion
as the old "starts from the first kill" exp pool did before.
I admit that 2m lvl blocks are not more difficult to do now than before, but
now you need to make over twice as much exp to gain one level. This should be
somehow taken into consideration.