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BatMUD Forums > Ideas-wanted > Re: levels 91-100

 
 
#1
11 Apr 2006 22:36
 
 
i would just like to send my thoughts on the what i read ealier on someones
post about levels costs of 91-100 being to higher, i think that is bullshit ,
the level costs i think were needed to stop every second players on the mud
being level 100, now you have to work at getting yours levels, but what i
would like to point out/complain about is the fact that now the costs have
gone up 300m or whateva , and now that the people who are liekly to want to do
'level' blocks are still being ask to do blocks of 2m ?? is seems to me harsh
for players who actually do NOT want to just reinc to 100, and its also unfair
for people now wanting to try the level 100 no reinc reward , since people
with the reward may have had to do 2m blocks all well and good , but what ,
about 100 less times ?, the levels blocks go up like what 200k at time 400k
600k 800k 1m ,, i really dont think lowering the level block of 90 to say 1.2m
?? would be unreasonble , since we would ahve to make that 1.2m 30+ times or
so ?? , so plz people repsond to my post tell em to shut up or suport my idea
, blah or what eva ,

-Delve

 
Rating:
-2
Votes:
21
 
 
Delveling
1y, 270d, 23h, 50m, 21s old
Level:
90
 
 
#2
11 Apr 2006 22:48
 
 
I've explained it before to someone who asked for the same thing,
but nonetheless...

Nothing has changed that would make it riskier to achieve 2 megs
of experience (which is required for the levelchunks). Death is
just as likely (or unlikely) as it was before. Therefor I don't
quite see the justification for lowering the cost of those
levelchunks. The idea with them is that there should be some
significant risk as a player tries to achieve them, otherwise we
could just as well allow players to store single points of
experience.

++ Gore

 
Rating:
4
Votes:
9
 
 
Gore
A r c h w i z a r d
8y, 78d, 16h, 3m, 33s old
Level:
600 [Wizard]
 
 
#3
12 Apr 2006 16:52
 
 
Gore wrote:
I've explained it before to someone who asked for the same thing,
but nonetheless...

Nothing has changed that would make it riskier to achieve 2 megs
of experience (which is required for the levelchunks). Death is
just as likely (or unlikely) as it was before. Therefor I don't
quite see the justification for lowering the cost of those
levelchunks. The idea with them is that there should be some
significant risk as a player tries to achieve them, otherwise we
could just as well allow players to store single points of
experience.

++ Gore
about them level blocks... (sorry, I still continue whining)

I would very much like max 1,2m level blocks.

Before rebirth, level 53 was the highest level I ever did without reinc exp. I
preferred reincing with only necessary skills and pushing all the remaining
exp to levels. Then during reinc I trained those skills and spells which I
didnt have at decent levels to 100%. Then reinced again, taking more levels.
This was simple and easy, just costed a bit reinc taxes and levelcosts.

With levels 91-100 lvl blocks, simple and easy is not enough for some reason.
As said by Gore, "The idea with them is that there should be some significant
risk as a player tries to achieve them." I wonder why? There is no risk for
reincing players anyways, only some taxes and costs. Wouldnt bother me if out
of every 1,2m lvl block would have to pay 50k-100k exptax that would just go
into void like reinc tax.

1,2m blocks could be made much more casually. You can do some exp and block,
then go do something else. Go dying into some eq or quest party or something.
2m blocks just too big and disrupt playing too much. Somewhat in same fashion
as the old "starts from the first kill" exp pool did before.

I admit that 2m lvl blocks are not more difficult to do now than before, but
now you need to make over twice as much exp to gain one level. This should be
somehow taken into consideration.



 
Rating:
4
Votes:
11
 
 
Lyriikka
332d, 6h, 34m, 43s old
Level:
80
 
 
#4
12 Apr 2006 16:52
 
 
Quote:
Gore wrote:
Nothing has changed that would make it riskier to achieve 2 megs
of experience (which is required for the levelchunks). Death is
just as likely (or unlikely) as it was before. Therefor I don\'t
quite see the justification for lowering the cost of those
levelchunks. The idea with them is that there should be some
significant risk as a player tries to achieve them, otherwise we
could just as well allow players to store single points of
experience.
I feel like I should reply to this newspost since I am one of the few people in
the game who have made all their levels by exping and not by reincing.

I would like to point out that making 16M+ levels (without exp pool, naturally)
is quite a hard and tiring task in itself. However, I do see the point in
increasing the level costs to hinder people from reaching the top level too
fast, and I\'m not complaining about the level costs, they are fine as they
now are.

Getting the levels in 2M blocks is of course possible, but like other people
here have said, it can be rather frustrating having to turn down eq parties
and whatnot because I am \"collecting yet another level block\". I\'m not sure
what kind of parties other people have, but I hardly ever have been able to
gain the whole 2M block in one go (a single party). Therefore, the smaller
blocks would be a nice improvement. And btw, I am sure that most people would
still take their levels through reincing, just like before. So why punish us
few who actually try to make levels by exping?

Also, as I have heard, the quest/reward for getting to lvl 100 with reinc count
1 is no longer valid. So why bother at all, I wonder.

I tried hard not to turn this into whine, but yeah, 2M level blocks suck :)

//Headway

 
Rating:
4
Votes:
11
 
 
Headway
275d, 10h, 33m, 17s old
Level:
92
 
 
#5
13 Apr 2006 08:43
 
 
Quote:
I tried hard not to turn this into whine, but yeah, 2M level blocks suck :)
Remove all level blocks then, i was doing 99->100 with exp and it wasn't
challenging at all.

 
Rating:
-1
Votes:
12
 
 
Krzysiek
2y, 8d, 9h, 18m, 20s old
Level:
85
 
 
#6
13 Apr 2006 08:43
 
 
Quote:
I tried hard not to turn this into whine, but yeah, 2M level blocks suck :)

Remove all level blocks then, i was doing 99->100 with exp and it wasn\'t
challenging at all.

Fine! Let\'s bring the old level costs back and that sounds like an okay idea
to me. I did my levels up to 87 without level block training, anyway.

 
Rating:
-3
Votes:
7
 
 
Headway
275d, 18h, 1m, 56s old
Level:
92