Hear hear. In my opinion, the exprate could based ONLY on race popularity.
Then again, that would result in problems in terms of defining race popularity
- how to tell apart active and non-active players etc.
This would put some more 'flavour' in the game, as the poorer races would be
presented as well. Then again, I generally play rather crazy combinations, so
it may be that I'm just biased

Oh yeah, apart from race popularity, I would like to see an effect on exp rate
based on the chosen guilds. Say, a cyclops ranger would get remarkably lower
rathe than say, cyclops beastmaster. Or a duck priest vs. duck tiger. See?