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BatMUD Forums > Ideas-wanted > Re: Getting hurt by walking should stop you

 
 
#1
08 May 2006 00:23
 
 
The walking commands (ie. directional commands in capital letters) walk 20
rooms but stop if the terrain changes. This is a rather safe way of travelling
because you never walk too far.

However, it seems that if you accidentally start walking while you are in
water, it will continue walking even though you are getting hurt (assuming you
can't swim nor have any ww), and thus you will probably drown.

Wouldn't it be logical that walking stops if you get hurt? This would avoid
accidentally killing yourself because you typed a movement command in capitals
while you were in water.

 
Rating:
18
Votes:
29
 
 
Warp
30d, 8h, 17m, 45s old
Level:
49
 
 
#2
08 May 2006 00:49
 
 
Warp wrote:
The walking commands (ie. directional commands in capital letters) walk 20
rooms but stop if the terrain changes. This is a rather safe way of travelling
because you never walk too far.

However, it seems that if you accidentally start walking while you are in
water, it will continue walking even though you are getting hurt (assuming you
can't swim nor have any ww), and thus you will probably drown.

Wouldn't it be logical that walking stops if you get hurt? This would avoid
accidentally killing yourself because you typed a movement command in capitals
while you were in water.
Good idea, though I'd like to continue walking on land if some lion bites me
couple of times. Or angry sparrow.

 
Rating:
2
Votes:
8
 
 
Ranma
292d, 21h, 44m, 10s old
Level:
60
 
 
#3
08 May 2006 02:02
 
 
Ranma wrote:
Warp wrote:
The walking commands (ie. directional commands in capital letters) walk 20
rooms but stop if the terrain changes. This is a rather safe way of travelling
because you never walk too far.

However, it seems that if you accidentally start walking while you are in
water, it will continue walking even though you are getting hurt (assuming you
can't swim nor have any ww), and thus you will probably drown.

Wouldn't it be logical that walking stops if you get hurt? This would avoid
accidentally killing yourself because you typed a movement command in capitals
while you were in water.
Good idea, though I'd like to continue walking on land if some lion bites me
couple of times. Or angry sparrow.
So with your idea you'd rather as soon as you take 1 dmg you stop? So if that
lion is there and he bites you, you stand there and die instead :D? Perhaps
the same happens in the sea and a giant squid is feasting in the room you take
1dmg and you die from that... no, it's better to leave the system alone, as
Blayke said. What's next? Remove all auto-attacking/aggro monster and just
make them "you can't use a starting skill on this monster" so no one get's
hurt on accident? :D

(*==-- /\/ --==*) BatMUD Council Representative (*==-- /\/ --==*)

 
Rating:
-2
Votes:
13
 
 
Nazrix
137d, 11h, 28m, 47s old
Level:
90
 
 
#4
08 May 2006 02:05
 
 
Nazrix wrote:
Ranma wrote:
Warp wrote:
The walking commands (ie. directional commands in capital letters) walk 20
rooms but stop if the terrain changes. This is a rather safe way of travelling
because you never walk too far.

However, it seems that if you accidentally start walking while you are in
water, it will continue walking even though you are getting hurt (assuming you
can't swim nor have any ww), and thus you will probably drown.

Wouldn't it be logical that walking stops if you get hurt? This would avoid
accidentally killing yourself because you typed a movement command in capitals
while you were in water.
Good idea, though I'd like to continue walking on land if some lion bites me
couple of times. Or angry sparrow.
So with your idea you'd rather as soon as you take 1 dmg you stop? So if that
lion is there and he bites you, you stand there and die instead :D? Perhaps
the same happens in the sea and a giant squid is feasting in the room you take
1dmg and you die from that... no, it's better to leave the system alone, as
Blayke said. What's next? Remove all auto-attacking/aggro monster and just
make them "you can't use a starting skill on this monster" so no one get's
hurt on accident? :D
I said _though_ I'd _like_ to CONTINUE walking, if some lion bites me.
It means, if some lion or sparrow bites me, I'd continue walking, instead of
stopping. No stop. Walk. Keep on walking. Not to stop.

 
Rating:
-3
Votes:
5
 
 
Ranma
292d, 22h, 44m, 12s old
Level:
60
 
 
#5
08 May 2006 02:10
 
 
Ranma wrote:
Nazrix wrote:
Ranma wrote:
Warp wrote:
The walking commands (ie. directional commands in capital letters) walk 20
rooms but stop if the terrain changes. This is a rather safe way of travelling
because you never walk too far.

However, it seems that if you accidentally start walking while you are in
water, it will continue walking even though you are getting hurt (assuming you
can't swim nor have any ww), and thus you will probably drown.

Wouldn't it be logical that walking stops if you get hurt? This would avoid
accidentally killing yourself because you typed a movement command in capitals
while you were in water.
Good idea, though I'd like to continue walking on land if some lion bites me
couple of times. Or angry sparrow.
So with your idea you'd rather as soon as you take 1 dmg you stop? So if that
lion is there and he bites you, you stand there and die instead :D? Perhaps
the same happens in the sea and a giant squid is feasting in the room you take
1dmg and you die from that... no, it's better to leave the system alone, as
Blayke said. What's next? Remove all auto-attacking/aggro monster and just
make them "you can't use a starting skill on this monster" so no one get's
hurt on accident? :D
I said _though_ I'd _like_ to CONTINUE walking, if some lion bites me.
It means, if some lion or sparrow bites me, I'd continue walking, instead of
stopping. No stop. Walk. Keep on walking. Not to stop.
I was refering to what Warp wrote, enhancing on your description of the
possible problem/situation, not rebutting what you said. I was talking to
Warp! Using your example! (there I said it twice to make sure)

(*==-- /\/ --==*) BatMUD Council Representative (*==-- /\/ --==*)

 
 
 
Nazrix
137d, 12h, 28m, 49s old
Level:
90