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BatMUD Forums > Ideas-wanted > Re: eq ignore

 
 
#1
18 May 2006 19:30
 
 

...but not that ignore. A new command to inventory: EQ to ignore.

you could put some artifact to 'ignore' as such, so that any command
you give jumps over that item. Like:

# i

A highsteel katana
# eqignore katana
la katana
You see nothing special.
- When looking at your inventory:

# i
A full platemail
A wooden tomahawk
Ignored:
A highsteel katana
Keep:
A torch

The idea? Well, a few times I've have had to carry something stupid
around in my inventory that's been messing with my other items.
Once I went to an area that needed a command 'pull torch'. Well
... you'll guess that my own torch messed that up. And since it's
a barbarian ceremonial torch, I can't drop it. And so forth.

~/A

 
Rating:
-6
Votes:
11
 
 
Acidia
72d, 5h, 48m, 0s old
Level:
70
 
 
#2
27 May 2006 23:47
 
 
Quote:
Once I went to an area that needed a command 'pull torch'. Well
... you'll guess that my own torch messed that up. And since it's
a barbarian ceremonial torch, I can't drop it. And so forth.
You can 'pull torch on ground', at least for most such syntaxes.
Note that this works even if it's actually on the wall or ceiling.

 
Rating:
5
Votes:
6
 
 
Psymar
17d, 16h, 40m, 18s old
Level:
45