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BatMUD Forums > Ideas-wanted > Re: explore count in score

 
 
#1
01 Jun 2006 15:49
 
 
I've created a nice little trigger for zmud that shows how many rooms you are
missing from the next explore% that is shown in your score command, basically
looks like this:

Explore: 12795/15069 (E%: 84) -14 Last reinc: May 18 2006

maybe its cool enough to actually be added to the game officially and I could
remove my trigs? :D

----------------------------------------------
If life gives you melons, you may be dyslexic.

 
Rating:
-6
Votes:
30
 
 
Ssmud
N e w b i e  H e l p e r
1y, 123d, 23h, 28m, 45s old
Level:
91
 
 
#2
01 Jun 2006 15:49
 
 
Quote:
maybe its cool enough to actually be added to the game officially and I could
remove my trigs? :D
I have the same thing don bit differently ( Explore count: 11594(9)15069 (E%:
76) ) but i agree. The feature woudl have saved lot of bc calls from my part
when i was calculating from time to time how much more rooms i needed to
E:75%.

A :-D hits you.

 
Rating:
-15
Votes:
16
 
 
Blacksmith
154d, 7h, 11m, 56s old
Level:
73
 
 
#3
01 Jun 2006 16:56
 
 
Ssmud wrote:
I've created a nice little trigger for zmud that shows how many rooms you are
missing from the next explore% that is shown in your score command, basically
looks like this:

Explore: 12795/15069 (E%: 84) -14 Last reinc: May 18 2006

maybe its cool enough to actually be added to the game officially and I could
remove my trigs? :D
I have a counter-idea. See, every so often, the topic comes up "we have too
many stupid people here, there should be an IQ minimum to post/play". How
about, as a mild alternative, we require our players to know a few basic
concepts, like, oh I don't know...basic algebra! No, hear me out. What if, for
example, if someone wanted to know how many rooms to get to 85 E%, they
instead did "bc 15069 * 0.85" and got
12808.6, which in turn rounds up to 12809, which is (surprise surprise) 14
more rooms than 12795? It'd be fun _and_ educational! And it might just slow
down the number of players thinking with their triggers!

Shinarae Lluminus * 0.85

Ok, so maybe that was a bit harsh. However, I will say that the number of
times a player needs to know how many rooms to the next % is only really
necessary at certain key percentages (nav levels and a couple level quests).
I'm not sure it's worth adding yet another computation to score/short
score/prompt when a character will need it at most 7 times in a reinc.
And, based on the post's current rating, I don't think there's enough popular
support to warrant it. I would bet real money that, if I implimented such a
change, the very next post would be "give us an option to turn it off".

 
Rating:
14
Votes:
21
 
 
Shinarae
A r c h w i z a r d
1y, 245d, 10h, 11m, 9s old
Level:
200 [Wizard]
 
 
#4
07 Jun 2006 03:59
 
 
How about just having a command which tells how many rooms you need for the
next E% (or if you give a number as parameter, how many rooms for that %).
Doesn't clutter 'score' and those who want this info will get it easily.

 
Rating:
-16
Votes:
19
 
 
Warp
31d, 22h, 56m, 10s old
Level:
50
 
 
#5
07 Jun 2006 16:25
 
 
Here is a couple of minutes I'll never get back, but:
http://users.vnet.net/hair/batmud/roomcount.c
Compile and run it and enter total number of rooms, presto.

--Hair

 
Rating:
-1
Votes:
3
 
 
Hair
N e w b i e  H e l p e r
120d, 5h, 13m, 54s old
Level:
50