Thorfinn wrote:
ps *can camp*
It would be cool if someone with the skill pathfinding actually could blaze a
trail if they and others followed the same routeoften. A path would, once
established, allow others who walk the same route who don't have pathfinding
to save some ep's(not a lot, it's still not a road). A path may or may not
show up on the world map(probably not) but could possibly show up in the room
desc(exits are nw,n,ne,e There is a path going to the se). To keep it in
check, maybe only count two trips per person w/skill per boot.
I don't know how many trips it would take to make a path, but for the sake of
keeping it from being taken advantage of, i imagine a lot.
The path would also act as a magnet for ambushes(makes sense) from mobs, since
it's an area of higher activity and they're more likely to feed. Maybe a new
mob like bandit could be made for such a thing.
Ages ago, Duke (i think?) posted a pic of batmap with varying colors for how
many people walk across the outerworld and where...would be awesome if there
were some way to have people's passage cause a long-term affect on the map
such that paths will eventually appear, and perhaps even turn into roads
someday. I think they turned off that tracking code due to lag though...