Quote:
I myself don\'t mind the idea of new races, especially those that are
drastically different than existing ones. However, and I don\'t speak for
everyone, I am not interested in adding a race found only in one specific game
system.
Shinarae Lluminus
What Gore is considering really makes no difference whether you have 10 races
or 100 races. In a system where the mass majority of your power comes from
race stats, there will ultimately always be 1 or 2 BEST races for a particular
character combination (tarmadruid, offtank, deftank, blaster) and most people
will gravitate towards those best races because it gives them the most utility
and best chance to get parties, make exp/cash/eq, and so forth.
One way to get around this, which has been done successfully to some extent, is
to offer UNIQUE bonus abilities or handicaps to particular races, along with
rate tunes (like exp rates) to certain overpowered or handicapped races.
Elves can walk silently past aggro\'s in the outworld. (very nice mining
bonus!)
Ducks can fly, and swim naturally.
Undead races can walk the ocean bottom, or so I\'ve heard.
Skeletons (used to) be impervious to stun.
Gnomes get tinkering abliity.
And so on.
Taking a dimension like base stats out of a game or flatlining stats to be much
more similar is a horrible idea, which is essentially what \"balancing\" them
in terms of being able to be a duck barbarian or ogre magi would do.
My next reinc is going to be into Gnome, not because they\'re the statistical
favorite for mining or spellcasting in the merchant class. It\'s because they
get that cool ability called tinkering, and I want to mess with building
apparatuses.
Differentiate races through UNIQUE abilities.
Another mechanism to prompt variety of race among the playerbase would be to
make any given races stats/exprate/luck/something fluxuate up or down
dependant on how many active players are in that race. If 50 centaurs are
actively playing out of an active player base of 200, penalize the race. If
there\'s only a few active skeletons in the game, their stats increase. This
gives the effect of naturally balancing out the races, making less desirable
races more inviting through bonuses, and making overpopulated races less
impressive.
Something to that effect, of course with appropriate alterations for the invite
only races.
On a similar note, I know by now I would have tried alot more varied reincs if
it didn\'t cost SO DAMN MUCH to do it, in terms of cash, but also exp. Why do
I have to wait 3 friggin months after a reinc to get a low exp loss? What is
the purpose there? Punish me for wanting to try a new flavor of character? And
why do I pay the same amount in cash to make a level 80 character as somebody
with 500 mil totals? Do you REALLY believe the lvl 80 with 500 mil totals will
make cash at the same rate I do with lvl 80 and 100 mil totals?
I simply can\'t afford to reinc and try new things often - most players can\'t,
and that is really, really DUMB..