The party stops running when somebody runs out of ep's. Could
some switch be enabled that it would also stop moving when
somebody's ambushed? Or please make so that the alertness of
a player that has it the highest decides will somebody get
ambushed.
Or perhaps you could add a skills to rangers (or crimsons)
that you can take control over the partys movement so that
if you don't get ambushed, they won't either, even if you're
not the leader.
It's just übergay when 9 ppl run past an ant, and the
20 feet tall moving tree gets ambushed by it and
everyone else somehow dodges it.
Or, if you don't want something automatic to happen, allow someone with
leadership perhaps see if a party member has been ambushed, so a leader paying
attention can know whether to keep moving or not.