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BatMUD Forums > Ideas-wanted > Re: Spell Change: Tiger Claw

 
 
#1
31 Oct 2006 22:35
 
 
Hello,
I've been doing some thinking recently (yes it did hurt) and I can not see the
direct connection between Tiger Claw and cast harm (+ mastery of pain). Why
would a priest, which by nature is a caster guild which offers barely any
increase in combat abilities (tank skills) upgrade a tiger more than any other
guild? I understand that tiger claw is a spell (which maybe could change) but
the act of an assassin screaming a magic HAAIII and then clawing across the
body of an enemy to stun the target does not sound like somthing that would
belong in the same family of harming spells in which you touch the enemy
lightly and cause non-avoidable harm damage. I do not believe that being a
priest should increase tiger claw any more than being a navigator. Similiarly
to barbaric ways, tiger claw mastery could be based on a rep system that could
be wiped out if the player leaves the guild for over 3 days or so.
Yes tiger claw does do direct damage, but with adequate stun maneuvers the
player/monster can avoid that as well. I look forward to your comments.

-----------------------------------
Nomiculious

 
Rating:
-6
Votes:
22
 
 
Nomiculious
262d, 16h, 22m, 4s old
Level:
100
 
 
#2
01 Nov 2006 00:25
 
 
Nomiculious wrote:
Hello,
I've been doing some thinking recently (yes it did hurt) and I can not see the
direct connection between Tiger Claw and cast harm (+ mastery of pain). Why
would a priest, which by nature is a caster guild which offers barely any
increase in combat abilities (tank skills) upgrade a tiger more than any other
guild? I understand that tiger claw is a spell (which maybe could change) but
the act of an assassin screaming a magic HAAIII and then clawing across the
body of an enemy to stun the target does not sound like somthing that would
belong in the same family of harming spells in which you touch the enemy
lightly and cause non-avoidable harm damage. I do not believe that being a
priest should increase tiger claw any more than being a navigator. Similiarly
to barbaric ways, tiger claw mastery could be based on a rep system that could
be wiped out if the player leaves the guild for over 3 days or so.
Yes tiger claw does do direct damage, but with adequate stun maneuvers the
player/monster can avoid that as well. I look forward to your comments.
I totally agree on this one, tiger claw should have its own mastery skill from
tigers guild, not priests. currently tiger guild has lots of other features
that stick into my eye, but current claw system is the most rotten.

 
Rating:
-3
Votes:
19
 
 
Ulver
1y, 177d, 5h, 44m, 56s old
Level:
90
 
 
#3
01 Nov 2006 00:30
 
 
Quote:
Hello,
I\'ve been doing some thinking recently (yes it did hurt) and I can not see the
direct connection between Tiger Claw and cast harm (+ mastery of pain). Why
would a priest, which by nature is a caster guild which offers barely any
increase in combat abilities (tank skills) upgrade a tiger more than any other
guild? I understand that tiger claw is a spell (which maybe could change) but
the act of an assassin screaming a magic HAAIII and then clawing across the
body of an enemy to stun the target does not sound like somthing that would
belong in the same family of harming spells in which you touch the enemy
lightly and cause non-avoidable harm damage. I do not believe that being a
priest should increase tiger claw any more than being a navigator. Similiarly
to barbaric ways, tiger claw mastery could be based on a rep system that could
be wiped out if the player leaves the guild for over 3 days or so.
Yes tiger claw does do direct damage, but with adequate stun maneuvers the
player/monster can avoid that as well. I look forward to your comments.
Suprising thought\'s from someone whos guildcombo is TigerREAVER(Spider).
Maybe make Mastery of destruction the claw enhancing skill,eh? :)
Compared with tiger/priest tiger/reaver has better self healing, better hit
points and the ability to use weapons. So leave some beef to the other combo
too, ok?

 
Rating:
11
Votes:
22
 
 
Hellvasara
102d, 22h, 38m, 50s old
Level:
81
 
 
#4
01 Nov 2006 07:14
 
 
Hellvasara wrote:
Quote:
Hello,
I\'ve been doing some thinking recently (yes it did hurt) and I can not see the
direct connection between Tiger Claw and cast harm (+ mastery of pain). Why
would a priest, which by nature is a caster guild which offers barely any
increase in combat abilities (tank skills) upgrade a tiger more than any other
guild? I understand that tiger claw is a spell (which maybe could change) but
the act of an assassin screaming a magic HAAIII and then clawing across the
body of an enemy to stun the target does not sound like somthing that would
belong in the same family of harming spells in which you touch the enemy
lightly and cause non-avoidable harm damage. I do not believe that being a
priest should increase tiger claw any more than being a navigator. Similiarly
to barbaric ways, tiger claw mastery could be based on a rep system that could
be wiped out if the player leaves the guild for over 3 days or so.
Yes tiger claw does do direct damage, but with adequate stun maneuvers the
player/monster can avoid that as well. I look forward to your comments.
Suprising thought\'s from someone whos guildcombo is TigerREAVER(Spider).
Maybe make Mastery of destruction the claw enhancing skill,eh? :)
Compared with tiger/priest tiger/reaver has better self healing, better hit
points and the ability to use weapons. So leave some beef to the other combo
too, ok?
how about adding mastery skill for tigers that you can train higher as your
claw rep (connect to curath) raises, that way you would not need to take
priests (thou they rock with tiger) but you could rock as just plain tiger IF
you spend reasonable long time gathering rep and exping the skill, of course
the rep could be halved on reinc if you dont join back to tigers immediatly.
just a thought

 
Rating:
-9
Votes:
13
 
 
Freld
292d, 16h, 11m, 40s old
Level:
90
 
 
#5
01 Nov 2006 17:36
 
 
Hellvasara wrote:
Quote:
Hello,
I\'ve been doing some thinking recently (yes it did hurt) and I can not see the
direct connection between Tiger Claw and cast harm (+ mastery of pain). Why
would a priest, which by nature is a caster guild which offers barely any
increase in combat abilities (tank skills) upgrade a tiger more than any other
guild? I understand that tiger claw is a spell (which maybe could change) but
the act of an assassin screaming a magic HAAIII and then clawing across the
body of an enemy to stun the target does not sound like somthing that would
belong in the same family of harming spells in which you touch the enemy
lightly and cause non-avoidable harm damage. I do not believe that being a
priest should increase tiger claw any more than being a navigator. Similiarly
to barbaric ways, tiger claw mastery could be based on a rep system that could
be wiped out if the player leaves the guild for over 3 days or so.
Yes tiger claw does do direct damage, but with adequate stun maneuvers the
player/monster can avoid that as well. I look forward to your comments.
Suprising thought\'s from someone whos guildcombo is TigerREAVER(Spider).
Maybe make Mastery of destruction the claw enhancing skill,eh? :)
Compared with tiger/priest tiger/reaver has better self healing, better hit
points and the ability to use weapons. So leave some beef to the other combo
too, ok?
Suprising thought's from someone who's guildcombo is a TigerPRIEST, I wasn't
talking about Mastery of Destruction, but a rep system that even a priest can
use, just not limit it to priests. So, I guess this should go in flame, but go
fuck yourself for being a closeminded moron. :)

-----------------------------------
Nomiculious

 
Rating:
-6
Votes:
10
 
 
Nomiculious
262d, 17h, 5m, 28s old
Level:
100
 
 
#6
01 Nov 2006 17:36
 
 
Quote:
Suprising thought\'s from someone who\'s guildcombo is a TigerPRIEST, I wasn\'t
talking about Mastery of Destruction, but a rep system that even a priest can
use, just not limit it to priests. So, I guess this should go in flame, but go
fuck yourself for being a closeminded moron. :)
Yes,very suprising. Just tried to point out the other side of the coin. And I
just might be closeminded and a moron but thats an another issue ;)

 
Rating:
-3
Votes:
5
 
 
Hellvasara
102d, 23h, 31m, 52s old
Level:
81
 
 
#7
01 Nov 2006 05:38
 
 
Nomiculious wrote:
Hello,
I've been doing some thinking recently (yes it did hurt) and I can not see the
direct connection between Tiger Claw and cast harm (+ mastery of pain). Why
would a priest, which by nature is a caster guild which offers barely any
increase in combat abilities (tank skills) upgrade a tiger more than any other
guild? I understand that tiger claw is a spell (which maybe could change) but
the act of an assassin screaming a magic HAAIII and then clawing across the
body of an enemy to stun the target does not sound like somthing that would
belong in the same family of harming spells in which you touch the enemy
lightly and cause non-avoidable harm damage. I do not believe that being a
priest should increase tiger claw any more than being a navigator. Similiarly
to barbaric ways, tiger claw mastery could be based on a rep system that could
be wiped out if the player leaves the guild for over 3 days or so.
Yes tiger claw does do direct damage, but with adequate stun maneuvers the
player/monster can avoid that as well. I look forward to your comments.
We had a nice discussion about iron will vs. unstun, and Mr.Shinarae mentioned
how stuns are basically related logically to PAIN you get that causes you to
stop and think about the conk on the head you just got. Mastery of
Harm/Mastery of Pain, would make sense in helping you to use your spell (Tiger
Claw) to cause more PAIN (seen in the form of damage currently from tiger
claw) to cause more damage or a better stun. It's clearly linked in my mind
and maybe done intentionally by Coren n' Dragoness.

Also, tiger claw mastery is based on a rep system that is wiped out
considerably every time you reinc, even if you reinc back to the tiger guild,
some of it stays, some of the rep is gained from a static rep system in tiger
toplist, but some of it in internal and is significantly reduced on reinc.
s

Finally, how do you know that tiger claw simply isn't a light touch and that
the screaming/tearing isn't magic? In a guild based on pressure points and
contact points, we specialize in light touches that do DAMAGE. We use our
hands when others use big clubs and swords, we need to specialize in the ways
of harming our enemies and stunning them out of PAIN (read the tiger claw
success message that shows victim falling to knees in PAIN (mastery of pain?).
So your post makes no sense Nomit, but I love you anyways!

(*==-- /\/ --==*) BatMUD Council Representative (*==-- /\/ --==*)

 
Rating:
12
Votes:
15
 
 
Nazrix
210d, 12h, 47m, 31s old
Level:
100
 
 
#8
01 Nov 2006 16:09
 
 
Nazrix, tigers utilize CHI not pain. Pain may work for other guilds stuns,
but I sincerely believe that tiger claw, as it is written today, does not
follow the theme of the guild. Tiger claw should be cased on CHI also. A
violent interruption of CHI could stun the target, unlike a pinpoint chi
attack (read dim-mak) which causes massive damage if done properly.

-----------------------------------
Nomiculious

 
Rating:
-9
Votes:
15
 
 
Nomiculious
262d, 17h, 8m, 26s old
Level:
100