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BatMUD Forums > Ideas-wanted > Re: channellers.

 
 
#1
03 Nov 2006 17:21
 
 
any possibility of concidering lowering the fire resistance on undeads to 0%,
that way even channellers would sometimes have two working types againts
undeads and would prolly be more usable characters in slaying eq mobs.
just an idea.

Kirµa-feµa...

 
Rating:
-8
Votes:
14
 
 
Kirya
61d, 3h, 14m, 30s old
Level:
90
 
 
#2
03 Nov 2006 20:11
 
 
Kirya wrote:
any possibility of concidering lowering the fire resistance on undeads to 0%,
that way even channellers would sometimes have two working types againts
undeads and would prolly be more usable characters in slaying eq mobs.
just an idea.
We all know that the undead resistances to almost every damage type is an
arbitrary setting, and the settings have not been changed in years. They've
just "always been there". Now until BatMUD goes all D&D by making undead only
vulnerable to magic attacks (and, might I add, that would royally suck if
every random undead required a red glow weapon) they're the standard by which
the nonliving resist attacks.

Fire is stereotypically an undead-hunting weapon, that's true. Vampires aren't
too fond of it, the mummy sure didn't like it, and Franeknstein's
monster...wasn't really undead, so he doesn't count. But at the same time,
bone doesn't burn particularly well, rotting flesh is kinda soggy, and I have
no idea if ghosts are flammable or not. In a perfect MUD, each individual
monster would have its own unique, nonrandom resistances to damage. But that's
asking quite a lot of our area and lib coders. Until those settings arrive,
I'm willing to leave fire as one of undead's weaker resists. At least
channellers don't use psi attacks.

Shinarae Lluminus

 
Rating:
5
Votes:
5
 
 
Shinarae
A r c h w i z a r d
1y, 286d, 12h, 14m, 18s old
Level:
200 [Wizard]
 
 
#3
04 Nov 2006 04:13
 
 
Shinarae wrote:
Kirya wrote:
any possibility of concidering lowering the fire resistance on undeads to 0%,
that way even channellers would sometimes have two working types againts
undeads and would prolly be more usable characters in slaying eq mobs.
just an idea.
We all know that the undead resistances to almost every damage type is an
arbitrary setting, and the settings have not been changed in years. They've
just "always been there". Now until BatMUD goes all D&D by making undead only
vulnerable to magic attacks (and, might I add, that would royally suck if
every random undead required a red glow weapon) they're the standard by which
the nonliving resist attacks.

Fire is stereotypically an undead-hunting weapon, that's true. Vampires aren't
too fond of it, the mummy sure didn't like it, and Franeknstein's
monster...wasn't really undead, so he doesn't count. But at the same time,
bone doesn't burn particularly well, rotting flesh is kinda soggy, and I have
no idea if ghosts are flammable or not. In a perfect MUD, each individual
monster would have its own unique, nonrandom resistances to damage. But that's
asking quite a lot of our area and lib coders. Until those settings arrive,
I'm willing to leave fire as one of undead's weaker resists. At least
channellers don't use psi attacks.

Shinarae Lluminus
If we are fixing guilds ability at affecting undeads, how about Nuns? Nuns
only get 1 damage type, a common one which is often resisted.

Silly to make other blasting guilds better at undeads than the one guild
which is supposed to be doing it.

 
Rating:
-8
Votes:
18
 
 
Chaste
226d, 23h, 32m, 26s old
Level:
87