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BatMUD Forums > Ideas-wanted > Re: Skill/spell costs

 
 
#1
01 Dec 2006 17:04
 
 
The skill and spell costs in BatMUD are mostly relics from the time when there
was a cap in cost so that skill and spell percent could cost only 230k. That
cap drastically diminished the effects of the skill and spell costs. Few years
ago that cap was removed. Skill and spell costs are still mostly untouched.

I suggest that those skill and spell costs which are 60-90% of
\"standard\" cost could be tuned upwards and those skill and spell
costs which are over 110% could be tuned downwards.

For example thrikhren\'s spell cost from 60->70% and some other races
spellcost from 80->85% and maybe from 90->92%. And vice versa for races
which have high costs.

- Sancran

 
Rating:
10
Votes:
27
 
 
Sancran
1y, 168d, 12h, 12m, 15s old
Level:
90
 
 
#2
02 Dec 2006 01:19
 
 
Sancran wrote:
The skill and spell costs in BatMUD are mostly relics from the time when there
was a cap in cost so that skill and spell percent could cost only 230k. That
cap drastically diminished the effects of the skill and spell costs. Few years
ago that cap was removed. Skill and spell costs are still mostly untouched.

I suggest that those skill and spell costs which are 60-90% of
\"standard\" cost could be tuned upwards and those skill and spell
costs which are over 110% could be tuned downwards.

For example thrikhren\'s spell cost from 60->70% and some other races
spellcost from 80->85% and maybe from 90->92%. And vice versa for races
which have high costs.

- Sancran
If I remember correctly, that cap was removed right around the same time
racial max was no longer made absolute. In other words, an ogre before could
only train dodge to a specific amount (let's say 80%) but would only pay 230k
for each of the last, say, 5 percent. Now that same ogre will pay more for the
percents 76-80, but will actually be able to get all the way to 100% if they
have the god-awful exp cost an ogre needs for 100% dodge (most ogres can't
count that high).

The result of this kind of split has been twofold. First, low skillcost and
high racial skillmax have become MUCH more valuable assets for a race. If it
cost you 150M exp to max out a guild with an ogre, and only 50M with an orc,
suddenlyt he orc seems much more feasable. The second outcome is that the
difference between the lowbies, midbies, and highbies has become more
noticable. Let's face it, there's only so many skills a tank can train. With
the cap the way it was before, everyone over a certain exp total had the same
character. Now they don't. True, not everyone will notice the difference
between the orc with 90% dodge and 91% dodge, but they will notice the
difference betwen the orc with 90% dodge and the _ogre_ with 90% dodge, which
costs a ton more exp but is worth every point.

Reducing the higher-end exp costs of skills will only blur those differences,
making highbies more like midbies again and making the difference between the
races less noticable. I'm not sure I want to do that.

And I don't think any of this ever applied to spells, but I could be mistaken.

Shinarae Lluminus

 
Rating:
11
Votes:
12
 
 
Shinarae
A r c h w i z a r d
1y, 294d, 13h, 46m, 39s old
Level:
200 [Wizard]
 
 
#3
02 Dec 2006 01:19
 
 
Shinarae wrote:
Reducing the higher-end exp costs of skills will only blur those differences,
making highbies more like midbies again and making the difference between the
races less noticable. I\'m not sure I want to do that.

And I don\'t think any of this ever applied to spells, but I could be mistaken.

Shinarae Lluminus
I think we are talking about apples and oranges. I didn\'t ask to lower skill
and spell costs of certain high-end skills. I asked if it is possible to
narrow skill and spellcosts between races. It doesn\'t affect if you are a
newbie or highbie. You still have same races to choose from (excluding rebirth
races).

I\'ll make example. I\'m thrikhren. I have about 60% spellcost and 99 spellmax.
My first mage type to 100% costs about 16M. Leprechaun before Juggelo\'s recent
tune has way over 100% spellcost and little lower spellmax (94?). First type
cost to 100% was something like 36M. Differences are very remarkable because
there\'s 40-100 spells you have to study.

I don\'t want to be able to make decent mage or tarma for low spellmax races,
but i think that skill and spell cost differences are to big regardless of
spellmaxes. (Just a clarification)

-Sancran

 
Rating:
6
Votes:
15
 
 
Sancran
1y, 168d, 19h, 14m, 24s old
Level:
90