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BatMUD Forums > Ideas-wanted > Re: invis

 
 
#1
05 Dec 2006 01:22
 
 
now that the invis spell is pretty much utterly useless, could you code a
mastery_of_invisiblity_working_at_aggro_mobs skill so we can actually walk by
aggros without -everysingleone- seeing you. thanks

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If life gives you melons, you may be dyslexic.

 
Rating:
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Votes:
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Ssmud
N e w b i e  H e l p e r
1y, 207d, 22h, 11m, 46s old
Level:
91
 
 
#2
05 Dec 2006 07:42
 
 
Ssmud wrote:
now that the invis spell is pretty much utterly useless, could you code a
mastery_of_invisiblity_working_at_aggro_mobs skill so we can actually walk by
aggros without -everysingleone- seeing you. thanks
I have a better idea. How about making "monsters can't see invisible players"
a default setting. If the coders wish their monsters to see invisible they can
turn it off.

Why was invis changed in the first place, I don't know. Maybe there was a news
article about it but I'm too lazy to look it up... and the reason for the
change was probably a lousy one. :p

 
Rating:
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Votes:
35
 
 
Bleezuz
3y, 262d, 14h, 55m, 54s old
Level:
100
 
 
#3
05 Dec 2006 07:42
 
 
Quote:
Ssmud wrote:
now that the invis spell is pretty much utterly useless, could you code a
mastery_of_invisiblity_working_at_aggro_mobs skill so we can actually walk by
aggros without -everysingleone- seeing you. thanks
I have a better idea. How about making \"monsters can\'t see invisible players\"
a default setting. If the coders wish their monsters to see invisible they can
turn it off.

Why was invis changed in the first place, I don\'t know. Maybe there was a news
article about it but I\'m too lazy to look it up... and the reason for the
change was probably a lousy one. :p
Didn\'t all of this invs stuff go crazy when they tuned the ambush codes? Side
effect?

 
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Votes:
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Taylon
117d, 2h, 55m, 7s old
Level:
81