Ssmud wrote:
now that the invis spell is pretty much utterly useless, could you code a
mastery_of_invisiblity_working_at_aggro_mobs skill so we can actually walk by
aggros without -everysingleone- seeing you. thanks
I have a better idea. How about making \"monsters can\'t see invisible players\"
a default setting. If the coders wish their monsters to see invisible they can
turn it off.
Why was invis changed in the first place, I don\'t know. Maybe there was a news
article about it but I\'m too lazy to look it up... and the reason for the
change was probably a lousy one. :p