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BatMUD Forums > Ideas-wanted > guild locations

 
 
#1
12 Dec 2006 07:07
 
 
I propose a few changes to the guild system to enhance the ability to train
with guilds spread so far out now. Lets do the following:
1) Add guild recruiters into the major cities...at these recruiters, you can
join if it's your first guild.
* There will be some number of trainers for each guild, and they will
randomly pick the major cities at boot...each trainer will have a limited set
of skills/spells and max percents for said skills/spells...so you won't be
able to train there all the time, but can get some guild services if needed.
* Some guilds might not put their agents in a city, but instead in some
other spots around the map, but somewhat easily predictable.
2) Tarmalen guild should have 3 of the guild areas open at a time. the
'Current season' is the most powerful/most complete. The adjacent seasons are
less powerful/less options. The opposite season is closed/very limited.
3) Druids get a similar seasonal system to the one just mentioned for
tarmalens.
4) why the hell is wanderers guild in one place? it's a highbie guild, they
can search for it in the outworld themselves -- it should _wander_.

 
 
 
Ooga
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