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BatMUD Forums > Ideas-wanted > Inns

 
 
#1
18 Dec 2006 03:56
 
 
OK, I\'ve taken a lateral step on my gripes with the new overhead associated
with transportation.

What I\'d like to see is the dependancy on a \"home base\" reduced
somewhat.
Currently all sessions begin and end in the same spot; your start location.
That means when you want to go somewhere you\'ve got to make a trip there and
a trip back.

Now wouldn\'t it be good if your journeys didn\'t require the trip out/trip
back on the same real day (between boots) but instead you traversed the world
like a true traveller.

What I propose is inns. They could be a player city module where a player can
pay a nominal fee per use (or per day) to save his character in that
location.
ie.
I walk into a player city. I pay 100gp to stay at the \"Fiesty Wench
Inn\". This disconnects me from the game.
When I log in 2 days later I\'m at the inn with all my equipment and inventory
saved. I then proceed as normal.

So instead of this constant run there/run back I\'m actually traversing the
world.

A weeks journey might entail travelling to different continents, whacking some
things and staying at many fine establishments.
If I feel like doing some casual play during lunch at work I can park my
character in an Inn near some favourite areas and not have to worry about all
my limited time being eaten up through travelling.
If I need to log off in a hurry I can just run to the nearest inn and stay
there.

Castle rooms will still be used for hoarding but players who don\'t hoard are
free to be constant wanderers.

Cheers,
Askan

 
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Askan
21d, 20h, 12m, 36s old
Level:
57