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About playability and user friendly enviroment and what not.
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1) Make portals work with and without equipment, maybe put somekind of fee
for those if you enter it with equipment (like double of the ferry cost, whatever)
Cyberlahko has something going there but the price should be imho tied to
sac value so it wouldnt be:
\"your vellum poster prevents you from using the portal\"
[snip]
Trandar
I was considering recently how, if necessary, portals could allow you to travel
with eq. Or, more accurately, what kind of limitations and accompanying reason
(explanation) could be used with portals. Someone had mentioned that the
current portal system appeared to be a bit of a fudge for the sake of
gameplay.
So here is my idea. Please note that my idea is not to change the portals to
allow much more than they currently do, so don\'t bother telling me that my
idea is dumb because you want to be able to protal with all your eq on. The
idea concerns how to allow a little more flexibility if necessary and, I
think, give a consistent feel to portal travel compared to other forms of
transport.
I propose that portals coult (not necessarily should) be a strain to travel
through. As well as any cost related to equipment, a certain loss of hp/ep/sp
could be added, regardless of what eq you are carrying. The loss can be small
and perhaps larger if you are carrying anything. However, they key point would
be that the strain can also cause significant damage to any items that you do
carry. Therefore, you can use a portal while carrying some eq (with maybe some
warning) but you will risk some amount of damage to your eq.
I don\'t think that this would be any kind of downtune from the present system
and it could be easily balanced to provide the correct amount of incentive to
use other methods of transportation (if it were necessary to change the
current system).
Tim