I was talking over an idea with another player and they were also interested
in this:
To have the skills and spells that are automatically in effect show up in a
different colour when you do "show skills/spells." That or put a * or (A)
beside them (as I know ansi can tend to be annoying to add sometimes.) With
the * beside them, you could just list what the * meant at the bottom of the
skill/spell list or detail that in the info about them.
This is especially useful as you progress and try to learn to use all the
skills and spells efficiently. As well as knowing just which extra abilities
your character possesses that are aiding you in your combat and so forth.
I was talking over an idea with another player and they were also interested
in this:
To have the skills and spells that are automatically in effect show up in a
different colour when you do "show skills/spells." That or put a * or (A)
beside them (as I know ansi can tend to be annoying to add sometimes.) With
the * beside them, you could just list what the * meant at the bottom of the
skill/spell list or detail that in the info about them.
This is especially useful as you progress and try to learn to use all the
skills and spells efficiently. As well as knowing just which extra abilities
your character possesses that are aiding you in your combat and so forth.
-Azer Fuzzy
This would be trickier than it sounds. At this time, there is no special code
variable that marks a skill as automatic/constant. It would require someone to
go through and mark each and every skill solely for this upgrade.
Also, I think there are some skills which are auto, but you can turn on and
off by "use"ing them.