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BatMUD Forums > Ideas-wanted > Re: mmm uptune!

 
 
#1
08 Feb 2007 10:11
 
 
'Killing monsters and exploring areas becomes essentially risk-free. And exp
would
_have_ to be reduced to compensate. None of us want that, not even Stalgrad.'
this statement implies that ambush tune should have raised xpval of mobs when
the code was implemented...uptune!!!
Nobody wants killing mobs and explore risk-free, but could atleast occasional
idling be? And yes, I'm again talking about clones. Could by any chance those
players that are over 5 min idle get their clone moved to the outworld in a
random location or something like that. Pretty please? I think it's wrong
that this mud does not even have one (1) place where you can idle totally
safe from sudden death, even for awhile.
Thank you for considering this,

~/A

 
Rating:
-18
Votes:
26
 
 
Acidia
183d, 22h, 3m, 37s old
Level:
90
 
 
#2
08 Feb 2007 10:36
 
 
Acidia wrote:
'Killing monsters and exploring areas becomes essentially risk-free. And exp
would
_have_ to be reduced to compensate. None of us want that, not even Stalgrad.'
this statement implies that ambush tune should have raised xpval of mobs when
the code was implemented...uptune!!!
Nobody wants killing mobs and explore risk-free, but could atleast occasional
idling be? And yes, I'm again talking about clones. Could by any chance those
players that are over 5 min idle get their clone moved to the outworld in a
random location or something like that. Pretty please? I think it's wrong
that this mud does not even have one (1) place where you can idle totally
safe from sudden death, even for awhile.
Thank you for considering this,

~/A
Is it possible to die at church?

 
 
 
Ooga
N e w b i e  H e l p e r
2y, 253d, 19h, 18m, 50s old
Level:
73
 
 
#3
08 Feb 2007 10:38
 
 
Ooga wrote:
Acidia wrote:
'Killing monsters and exploring areas becomes essentially risk-free. And exp
would
_have_ to be reduced to compensate. None of us want that, not even Stalgrad.'
this statement implies that ambush tune should have raised xpval of mobs when
the code was implemented...uptune!!!
Nobody wants killing mobs and explore risk-free, but could atleast occasional
idling be? And yes, I'm again talking about clones. Could by any chance those
players that are over 5 min idle get their clone moved to the outworld in a
random location or something like that. Pretty please? I think it's wrong
that this mud does not even have one (1) place where you can idle totally
safe from sudden death, even for awhile.
Thank you for considering this,

~/A
Is it possible to die at church?
It is when peopel (not naming names!) drop elementals and such in ther eor w/e
and they all aggro and attack you (unless that was fixed?)

 
 
 
Xortoth
111d, 12h, 3m, 56s old
Level:
50
 
 
#4
09 Feb 2007 23:40
 
 
Acidia wrote:
'Killing monsters and exploring areas becomes essentially risk-free. And exp
would
_have_ to be reduced to compensate. None of us want that, not even Stalgrad.'
this statement implies that ambush tune should have raised xpval of mobs when
the code was implemented...uptune!!!
Nobody wants killing mobs and explore risk-free, but could atleast occasional
idling be? And yes, I'm again talking about clones. Could by any chance those
players that are over 5 min idle get their clone moved to the outworld in a
random location or something like that. Pretty please? I think it's wrong
that this mud does not even have one (1) place where you can idle totally
safe from sudden death, even for awhile.
Thank you for considering this,

~/A
Just have the clone idle until attacked....

 
Rating:
-3
Votes:
3
 
 
Dixon
93d, 12h, 49m, 46s old
Level:
55