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BatMUD Forums > Ideas-wanted > tumbling attack/dodge/hithard

 
 
#1
16 Apr 2007 18:01
 
 
I gathered little data regarding how often I get truestunned/interrupted in
combat by normal hit and by hit that come through with help of tumbling
attack.
For this, I spent 9567 rounds in combat with various sized mobs. I was
truestunned 34 times and truestunned from tumble 27 times. I was interrupted
385 times and interrupted from tumble 241 times.
The data isn't the wholetruth of course, but I noticed that above 50k mobs
stunned/interrupted me with normal hits, while sub 50k mobs pretty much
stunned/interrupted me only with tumbled hits.
I have read the skillhelp for tumbling attack, and it says 'lower defences'.
Yet, to me, those numbers seem way too high. If it infact is supposed to work
that great for small mobs, would you please consider allowing dodge to be
turned off (or, turning it off and giving focus to parrying only) like parry
can be. I don't really want to try and dodge when half of the dodges are
tumbled (and have higher chance to either stun or interrupt me than normal)
anyways or never happen at all with bigger mobs.
On a related issue, how about adding feature for the interrupting hits that it
takes into account how good a prot you have for the type (pierce,slash,crush).
It sucks (you don't need to post here that I suck, boohoo) to lose
concentration from 15dam unarmed attacks for 5 rounds in row and see the
driver telling I got really hurt.
While being in combat for those 9567 rounds, I scored with my decent ~150 str
0 level 6,5,4 and 3 stuns, below 10 level 2 stuns and below 5 level 1 stuns.
And a meager amount of interrupts.
I hope my ideas came clear from this somewhat lenghty post.

 
Rating:
8
Votes:
8
 
 
Mahon
334d, 1h, 50m, 41s old
Level:
99