Presence wrote:
Each level of explorers guild should count as five special rooms for the
purposes of advancing in wanderers.
I disagree. It would simply mean that you could bypass the exploring
requirement with sheer exp (ie. grinding). The special room requirement in
wanderers is there because the guild is for people who want to know their way
around - hence, it's more than fair that the guild members have actually taken
the pain of searching for special locations.
Rgds, your friendly neighbourhood Wizard
PS. Actually, I'd like to think explorers ENABLE you to search for those
special locations more easily - not automagically granting them with levels.