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BatMUD Forums > Ideas-wanted > Re: Let's go hiking!

 
 
#1
05 Oct 2007 15:31
 
 
p' *FULL SPS and shit.*
First of all, let me say THANK YOU for this command. This is a huge help and
helps to eliminate some of the annoying aspects of large continents.

That said, would it be too much suffeli to ask that it also consider trails as
roads for the purposes of the pathfinding algorithms? There are many neat
areas and paths that use trails and stopping at these forks would be kind of
nice. Once example I can think of is the rsf/catfolk/duz "circle" in
Lucentium. If you 'travel' it, you will always end up at the crossing near
duz. having it stop at crossings with trails would then stop at the trail for
ant hill, astacia, catfolk shrine, etc.

That said, it's still awesome.

 
Rating:
7
Votes:
7
 
 
Froggy
217d, 1h, 45m, 27s old
Level:
49
 
 
#2
07 Oct 2007 10:21
 
 
Froggy wrote:
p' *FULL SPS and shit.*
First of all, let me say THANK YOU for this command. This is a huge help and
helps to eliminate some of the annoying aspects of large continents.

That said, would it be too much suffeli to ask that it also consider trails as
roads for the purposes of the pathfinding algorithms? There are many neat
areas and paths that use trails and stopping at these forks would be kind of
nice. Once example I can think of is the rsf/catfolk/duz "circle" in
Lucentium. If you 'travel' it, you will always end up at the crossing near
duz. having it stop at crossings with trails would then stop at the trail for
ant hill, astacia, catfolk shrine, etc.

That said, it's still awesome.
Thanks, glad to see you like it. About the trails, I agreed with an arch not
to make it count trails so atm it will not consider trails as roads. But hey,
opinions do change, so maybe in future ;)

 
Rating:
3
Votes:
3
 
 
Blasterr
C o d e s l a v e
25y, 4d, 22h, 33m, 35s old
Level:
47 [Wizard]