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BatMUD Forums > Ideas-wanted > Re: newbie prompt

 
 
#1
10 Oct 2007 15:37
 
 
Add Exp:<exp> or whatever the tag was into default prompt for new players,
that way they can see when they get experience etc, seems like multitude of
them don't realise exp can be gained by exploring etc.

 
Rating:
20
Votes:
20
 
 
Glaurung
1y, 24d, 15h, 55m, 55s old
Level:
92
 
 
#2
10 Oct 2007 20:23
 
 
Glaurung wrote:
Add Exp:<exp> or whatever the tag was into default prompt for new players,
that way they can see when they get experience etc, seems like multitude of
them don't realise exp can be gained by exploring etc.
Also add {expdiff} to their default short score.

And while at it, please(!) disable the thing that changes old default short
score into the new colored candy format every reinc.

--
Juo Ppo

 
Rating:
1
Votes:
3
 
 
Juo
1y, 78d, 18h, 3m, 46s old
Level:
92
 
 
#3
10 Oct 2007 21:52
 
 
Juo wrote:
Glaurung wrote:
Add Exp:<exp> or whatever the tag was into default prompt for new players,
that way they can see when they get experience etc, seems like multitude of
them don't realise exp can be gained by exploring etc.
Also add {expdiff} to their default short score.

And while at it, please(!) disable the thing that changes old default short
score into the new colored candy format every reinc.
First the facts: expdiff already shows on new players short score.
Then the flame/bs: Juo, dude, you agreed to live with the problem when I told
you your prompt is exactly the reinc code checks and THEN changes it to the
new one (see your command HOMMA).

 
Rating:
2
Votes:
2
 
 
Blasterr
C o d e s l a v e
25y, 8d, 10h, 4m, 0s old
Level:
47 [Wizard]
 
 
#4
11 Oct 2007 18:22
 
 
Glaurung wrote:
Add Exp:<exp> or whatever the tag was into default prompt for new players,
that way they can see when they get experience etc, seems like multitude of
them don't realise exp can be gained by exploring etc.
Implemented

 
Rating:
1
Votes:
1
 
 
Ramjett
C o d e s l a v e
25y, 31d, 10h, 7m, 33s old
Level:
25 [Wizard]