I'd suggest that this could be fixed in the following way (provided the
wizards are of the same opinion and there is no 'secret and mighty reason'
behind the current distribution of weapon skills):
Since there are basically four weapon skills available to most tank guilds,
give them all at least 2 main ones which they can get to a high percent, and
give them the other two at a lower percent. Some guilds (nomads come to mind)
should get more than two weapon skills (rangers, barbarians, etc.) to a decent
percent. Also as a personal wish i'd like to see tzarakk guild get long
blades. Just for the fun of it. It's much more satisfying to cut limbs off
than to just poke at people with a big pointy stick, isn't it?