Marvin wrote:
Nikana wrote:
I would like to see some form of thieves in the game too. We have castle
raiding! We have pirate ships! Why not this? A lot of people say this mud is
too flowery. Tiger mission have been gimped to pointlessness. Just downtune
stealing player eq. Put a level limit on it. You can't steal eq from a
player under 50. Also, make it to were you can only steal unnamed eq. This
would increase the desire to make named eq!
How does it make sense to create a guild that can acquire hundreds of
thousands to millions of gold with one skill? Your "downtune" hardly makes a
difference. And what would the recourse be for the victim? There is nothing
they could do that would matter at all.
The idea was totally ridiculous 10 years ago, and it is just as stupid now.
Acquire hundreds of thousands to millions of gold with one skill, eh?
Seems to me, I have accomplished JUST THAT with a skill already in the game!
(help skill attack). Also, I recall a few people worth 700m+ in exp and 200m+
eq sets killing me with the same skill. What do you suggest I do? Like you
said, nothing I can do. So, in closing, please remove this attack skill from
the game. It is too powerful!.
Also, it's funny how it's okay to dest a player's eq, pkill a player 2-3 times
without cause (before a wiz gets involved), pirates ships, castle raiding.
But having some unnamed item stole from you, and I'm sure it would be HARD AS
HELL to do, even harder depending on the coverage of said item, is the FUCKING
END OF THE WORLD. Please, take the flower out of your ass.