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BatMUD Forums > Ideas-wanted > Re: race creation

 
 
#1
16 Mar 2008 16:53
 
 
My comments:
1) When suggested guilds are offered for "evil religious" , then there is an
suggestion for "assassin" guild. This might be confusing because there is no
assassin guild in batmud, just tigers and aelana. I suggest you add the
specific names of the guilds in that area to not confuse people...so they come
on and dont ask for "assassin" guild.

Also, like others I suggest you work on the race recommendations. Just as a
general comment, its MUCH easier here to start as a newbie if youre in a
"tank" based guild so maybe the various race/guild suggestions should reflect
that. Also I think if you are evil religious or good religious, you should
not have an option to pick either neutral/good or evil/neutral aligns, as you
will start batmud with half stats (and your initial experience with bat will
be that you suck even more horribly than you should.)

 
Rating:
8
Votes:
10
 
 
Blayke
N e w b i e  H e l p e r
1y, 357d, 16h, 16m, 18s old
Level:
100
 
 
#2
16 Mar 2008 19:40
 
 
Fixed the following points in webbased character creation based
on received feedback:

- Information saves when moving between different steps also
when using the top navigation.
* Drawback: You cannot go backwards from Step 5 without
filling in a valid email address.

- Good religious characters cannot select evil or neutral as
alignment.

- Evil religious characters cannot select good or neutral as
alignment.

- Updated the background suitability for alot of races,
especially the evil religious background now offers more
tanklike races.

-- Gore

 
Rating:
9
Votes:
9
 
 
Gore
A r c h w i z a r d
9y, 283d, 13h, 50m, 25s old
Level:
600 [Wizard]