Download Game! Currently 86 players and visitors. Last logged in:WimpyVijitaAceduckGilbourne

BatMUD Forums > Ideas-wanted > Re: secladin quest

 
 
#1
22 Apr 2008 22:05
 
 
Okay, so I've rebirthed, and decided, masochistically, to do quests. In a few
of the early levels, I had some gripes..."Acquire documents" is quite
undocumented in terms of where to start; the biggest hint is in the news
article but not in the quest info itself, and other than that, "western
laenor" is a bit of a large area to search. Kitty quest at the very least
supposedly got changed to save over reinc, but...it really could use to either
be limited to a part of the city or a hint as to where the kitty/girl is. But
I digress...this isn't a post about those quests, it's a gripe about the "not
very hard" secladin quest.

So, I figured I'd find out as much as I could about the quest solo, then get a
party to do it...I spent several hours running through the area, figuring out
the mobs, figuring out the quest parts, etc...then got to the point that I'd
need help, and happened to find another guy working on the quest at the same
time...a real newbie, his first time at bat, etc. So we teamed up, and figured
we had 2 hrs before boot, and would see what we could figure out in that time.
Well, we hit a turbo mob that took the 2 of us 1.5 hrs to kill versus me
soloing it in the 10 mins I had done the previous day. So made plans to check
the area out again the following day after I got off work.
Well, fought our way through the area for about 1.5 hours, got to the end
mob...and guess what, she traps people in the room with her making it a
one-way suicide run. Oh, and she has an area damage special that does ~300
damage to all in the room. But things were looking up, we got her to nh that
first run. I was fine doing kamikaze runs...
But, the entire area repopped in the meantime (the area seems to repop ~every
15-30 mins, and it took us over an hour to fight in). So, we had to fight
through again, and an hour and a half later, we found the mob had regenned to
full, and we only shaped to good shape in the run before death.
Okay, lather, rince, repeat...spending ~5 hrs for ~4 runs at this...
And in the end, we just needed to sweep through there with highbie
tank+mage+tarm, and it went down pretty quickly...

Why not make the area give a fighting chance for new players? Is it intended
to be a quest that you just get a highbie party to drag you through it? Are we
expected to get a 9man newbie party to do it? If you do 'who max 24 unidle',
you'll notice maybe 2-3 on...and the days we were trying this quest, me and
the one other lvl 24 guy were the only <25 guys who were over lvl 1...I was
prepared that with a lowbie party and only a few of us that it might take
hours, and multiple runs, and some deaths, etc...but I think the icing on the
cake was the "blocks you in the room so you can't leave"...with no other way
back into the area, that pretty much guarantees needing to restart the area
from the beginnging unless your lvl 24 guys can manage to kill the mob in 1
run while dodging the 300 dam area specials...

So, I vote that the quest be changed to at least "challenging" or harder, the
blocks you in special should be changed to perhaps a delays you leaving the
room special, and if concerned about highbies helping, then make that
gibberling at the beginning much bigger because as it is, it seems to just be
a decent exp mob...


 
Rating:
17
Votes:
24
 
 
Ooga
N e w b i e  H e l p e r
3y, 78d, 4h, 43m, 52s old
Level:
26
 
 
#2
23 Apr 2008 01:01
 
 
I haven't done the Secladin quest since my original reinc. It was rather
challenging and does require a party of 6 or so level 30 and below. So, I
guess I'm agreeing that "challenging" or harder would be appropriate. When I
started, getting six out of the 12-20 level 20-30 players to group up for
Secladin wasn't generally that tough. But between the low retention rate for
new players and the quick level inflation due to the exp pool and explore,
even 4-man newbie parties are now level 35-50 instead of starting at level 18
or so. I'm not saying that's a good thing or a bad thing, but it does have a
serious impact on low level quests which require a party to complete, and also
makes party oriented newbie areas such as Secladin to be ghost towns.

So, I agree that the Secladin quest is now "Challenging". And my further
idea-wanted is for a wiz to take a fresh look at newbie areas and low level
quests in general to make them more accessible for our severely depleted
newbie population. One solution for the Secladin quest, for example, might be
to; up the level limit to 40, 45 or even 50; make the quest slightly harder;
and increase the quest level somewhere above 30.

Beliar Balari, who loved Secladin as a newbie and is saddened by its disuse.

 
Rating:
14
Votes:
16
 
 
Beliar
151d, 3h, 14m, 28s old
Level:
45
 
 
#3
23 Apr 2008 02:43
 
 
In my experience with the quest sometimes it is hard, i've failed that quest
with 3man level 30 with the quest maker in the back..on the other hand, i've
done it 2man with level 24 and 30 in one run(obviously without deaths..and
took only some 20 minuets to get to end mob). also, that special she does,
damages depending on level, so i don't see how raising the level limit
helps..cause they'll just get hammered with even harder blasts.

 
Rating:
-1
Votes:
2
 
 
Xortoth
91d, 19h, 38m, 29s old
Level:
45
 
 
#4
23 Apr 2008 03:44
 
 
Xortoth wrote:
In my experience with the quest sometimes it is hard, i've failed that quest
with 3man level 30 with the quest maker in the back..on the other hand, i've
done it 2man with level 24 and 30 in one run(obviously without deaths..and
took only some 20 minuets to get to end mob). also, that special she does,
damages depending on level, so i don't see how raising the level limit
helps..cause they'll just get hammered with even harder blasts.
Raising the level of the quest would primarily make it possible to gather a
party of 4-6. Personally, I remember doing the quest in 6man parties so we
could kill the final mob in one run before it toasted us. Raising the level
limit of the blocker would open the area to more players. I don't think many
newbies even find out about Secladin until after they're past level 30. In
comparison, I went in there with 2-3 man parties all the time back when it
took a few months to get to level 30. Now it's days or weeks. I introduced a
level 24 and a level 25 to Secladin back in February. Neither had been there
before.

 
Rating:
4
Votes:
4
 
 
Beliar
151d, 5h, 32m, 18s old
Level:
45
 
 
#5
23 Apr 2008 03:46
 
 
Beliar wrote:
Xortoth wrote:
In my experience with the quest sometimes it is hard, i've failed that quest
with 3man level 30 with the quest maker in the back..on the other hand, i've
done it 2man with level 24 and 30 in one run(obviously without deaths..and
took only some 20 minuets to get to end mob). also, that special she does,
damages depending on level, so i don't see how raising the level limit
helps..cause they'll just get hammered with even harder blasts.
Raising the level of the quest would primarily make it possible to gather a
party of 4-6. Personally, I remember doing the quest in 6man parties so we
could kill the final mob in one run before it toasted us. Raising the level
limit of the blocker would open the area to more players. I don't think many
newbies even find out about Secladin until after they're past level 30. In
comparison, I went in there with 2-3 man parties all the time back when it
took a few months to get to level 30. Now it's days or weeks. I introduced a
level 24 and a level 25 to Secladin back in February. Neither had been there
before.
Shit I knew I did something wrong by soloing it... gnnn... Stupid me!

 
Rating:
-4
Votes:
10
 
 
Maximus
1y, 249d, 19h, 59m, 1s old
Level:
100
 
 
#6
23 Apr 2008 05:44
 
 
When I done the quest, I convinced two friends to reinc with me at the same
time I did, so we had two newbie tanks and a newbie tarm. Quest took a while
(turbo elemental held us up), but the last boss wasn't so bad if I remember
correctly. Still took a few hours. I wouldn't say it was 'Challenging', more
'Time consuming' than anything else. I think, as has been mentioned, the big
problem is that there's just not enough newbies around thesedays to do the
quest with, and I think raising the level limit would remove a lot of the fun.
Maybe the solution is to redistribute the exp costs of levels to make it
harder to get to 30 and 45 like it was way back when, I know I for one had a
lot of fun being a newbie back then when there were a bunch of other level
30's, and you'd actually see other people in newbie mines.

 
Rating:
4
Votes:
9
 
 
Lavitz
1y, 223d, 0h, 57m, 0s old
Level:
69
 
 
#7
23 Apr 2008 05:46
 
 
Lavitz wrote:
When I done the quest, I convinced two friends to reinc with me at the same
time I did, so we had two newbie tanks and a newbie tarm. Quest took a while
(turbo elemental held us up), but the last boss wasn't so bad if I remember
correctly. Still took a few hours. I wouldn't say it was 'Challenging', more
'Time consuming' than anything else. I think, as has been mentioned, the big
problem is that there's just not enough newbies around thesedays to do the
quest with, and I think raising the level limit would remove a lot of the fun.
Maybe the solution is to redistribute the exp costs of levels to make it
harder to get to 30 and 45 like it was way back when, I know I for one had a
lot of fun being a newbie back then when there were a bunch of other level
30's, and you'd actually see other people in newbie mines.
you mean when you could acually get some sorta decent rate going way back
when?!

 
Rating:
-5
Votes:
5
 
 
Xortoth
91d, 22h, 38m, 37s old
Level:
45