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BatMUD Forums > Ideas-wanted > Re: Explorers guild

 
 
#1
05 Jun 2008 22:59
 
 
Replace race guilds with the explorer guild. Same restrictions (5 levels for
mortals, -1 per birth). It overlaps somewhat with certain guilds, yes, but it
would really put to bed this whole insane "what does a new character know/not
know" from basic fire building and how to take a nap (seriously, i dont need
to be a camping master to ball up my jacket and take a little nap indoors
right?) to the most ridiculous tune ever, the "long orange cone" for carrot,
cause a new character only eats meat and can magically know what every animal
ever is.

I think explorer guild would be perfect, useful, far from overpowered.

 
Rating:
1
Votes:
21
 
 
Fil
174d, 15h, 23m, 20s old
Level:
56
 
 
#2
06 Jun 2008 01:13
 
 
Fil wrote:
Replace race guilds with the explorer guild. Same restrictions (5 levels for
mortals, -1 per birth). It overlaps somewhat with certain guilds, yes, but it
would really put to bed this whole insane "what does a new character know/not
know" from basic fire building and how to take a nap (seriously, i dont need
to be a camping master to ball up my jacket and take a little nap indoors
right?) to the most ridiculous tune ever, the "long orange cone" for carrot,
cause a new character only eats meat and can magically know what every animal
ever is.

I think explorer guild would be perfect, useful, far from overpowered.
nice idea, but give the player a choice on reinc room will they spend their
youth with their race (need race guild) or were they explorers by heart (cant
join race guild but needs explorers), just my 5 cents anyhow

 
Rating:
12
Votes:
16
 
 
Freld
343d, 7h, 39m, 37s old
Level:
100