Mikee wrote:
Hello all merchants and everyone interested in merchants.
I know this could be considered a whine and i apologize in advance to all who
think so.
I have discovered that beginning a merchant character with a low EXP total is
almost impossible because of the restrictions to gathering experience is hard
for a non-fighter. and the amount of exp needed for decent must have skills and
spells is massive.
As a merchant we have very good possibilities of making Huge amounts of money
and materials.
But we can only benefit from these things by hard work and tedious repetision
and search of materials.
What i am suggesting that we ad a very small experience to say cutting trees,
mining minerals, Creating .
Both require skill from the user and you would think that this could create
some experience for the user.
I can understand that the skill would increase with use but i also think the
user could get some experience. A little at least.
Well, being a non-combat guild, starting as a merchant can indeed be a tedious
process. But the same really does go for blasters, and healers to a lesser
extent. They have the same problem of being unable to solo.
In parties, the blasters and healers roles are quite straight forward. But
merchants can find their places aswell. Some starting merchants have even
gotten parties in exchange for plastic surgeries, prots, repairs, and
similiar. In newbie parties, you'll have lots of time to service them while
they regen, it's not even that bad for the party, even less so, if exploration
is a part of the formula.
Granted, compared to the fighting guilds, the merchants are quite lacking in
some parts, but the merchants guild really is unique in its way to self-tune
itsself. No other guild can dictate what they gain from their doings. If a
merchant is not getting enough income, he can raise prices, thus tuning the
skills to better fit the current balance of the game.
Of course people will always undercut your prices, but as of late, I've seen a
lot of talk about not getting services in a timely fashion, perhaps people
would be willing to pay a bit more for getting the job done sooner. This of
course only applies if you have enough experience to get the spells needed to
service people.
For the really lowend merchants, perhaps experience from cutting trees and
such would be in order, but for people with a few megs of exp, it's not really
needed, as they do have other means of providing themselves with experience.