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BatMUD Forums > Ideas-wanted > Re: moo

 
 
#1
28 Jan 2010 09:53
 
 
copy shamelessly the best part of wow and other megalomaniac games. For
example, killing mobs below x of your current level yield no exp, rep or
whatsoever dicksize boosting.

I'm tired of these lvl 90> chars raping through my Digga bunnies and I don't
want to share! :D

Really, theres a lot more potential in area planning if you can direct 'em
(force) to certain level of players. And it would allow you to remove the
lvl-restrictions.

\o/

 
Rating:
-11
Votes:
21
 
 
Cilwand
179d, 22h, 23m, 40s old
Level:
49
 
 
#2
28 Jan 2010 10:26
 
 
Cilwand wrote:
copy shamelessly the best part of wow and other megalomaniac games. For
example, killing mobs below x of your current level yield no exp, rep or
whatsoever dicksize boosting.

I'm tired of these lvl 90> chars raping through my Digga bunnies and I don't
want to share! :D

Really, theres a lot more potential in area planning if you can direct 'em
(force) to certain level of players. And it would allow you to remove the
lvl-restrictions.
So, you're suggesting limiting areas EVEN MORE SO? Perhaps you don't
understand the global exp tune. Less exp areas = higher tune = less exp.
Were you able to follow that?

 
Rating:
4
Votes:
6
 
 
Nikana
1y, 94d, 12h, 53m, 56s old
Level:
100
 
 
#3
28 Jan 2010 11:22
 
 
Nikana wrote:
Cilwand wrote:
copy shamelessly the best part of wow and other megalomaniac games. For
example, killing mobs below x of your current level yield no exp, rep or
whatsoever dicksize boosting.

I'm tired of these lvl 90> chars raping through my Digga bunnies and I don't
want to share! :D

Really, theres a lot more potential in area planning if you can direct 'em
(force) to certain level of players. And it would allow you to remove the
lvl-restrictions.
So, you're suggesting limiting areas EVEN MORE SO? Perhaps you don't
understand the global exp tune. Less exp areas = higher tune = less exp.
Were you able to follow that?

There are plenty of areas, the problem is that a lot of people are doing the
same areas over and over again from level 40 -> 100. I'm not complainign about
MY exp, its always well above or a lot.

And thats not the only feature I'd like to see imported from for example WoW,
its not a shame to copy the best ideas and toss the bad ones over the board.

Also, I love the level system in WoW, you need exp only for the levels and can
then train the skills/spells without any percentages. Its simple, its crude
but it works. The equipment has a lot to say what you can do in the game.

And I know it wont be implemented here since the game has been built around
skill/spell percentages and minmaxing those but hey, its ideas-wanted :DDDDD

\o/

 
Rating:
-7
Votes:
9
 
 
Cilwand
179d, 23h, 45m, 59s old
Level:
49