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BatMUD Forums > Ideas-wanted > Re: Castlerobbing -> Should be illegal

 
 
#1
25 Sep 2010 10:45
 
 
When summoning a player for 30 seconds is illegal, and eqs/things are tuned to
reduce pvp, how about just make castle robbing illegal? Nothing is going to
drive away players faster than getting your stuff robbed...way worse than a
summon for sure.

(*==-- /\/ --==*) BatMUD Council Representative (*==-- /\/ --==*)

 
Rating:
22
Votes:
30
 
 
Nazrix
2y, 61d, 9h, 50m, 55s old
Level:
90
 
 
#2
25 Sep 2010 10:59
 
 
Denied. Next.

 
Rating:
-7
Votes:
19
 
 
Gore
A r c h w i z a r d
11y, 290d, 11h, 10m, 34s old
Level:
600 [Wizard]
 
 
#3
25 Sep 2010 12:09
 
 
Gore wrote:
Denied. Next.
Wizards always ask reasons for our tune ideas. I would love to get the reasons
behind this decision.

 
Rating:
14
Votes:
16
 
 
Lammas
1y, 330d, 21h, 43m, 4s old
Level:
100
 
 
#4
25 Sep 2010 12:30
 
 
Ok, we do not endorse castle robbing, but there are already ways to
make it damn difficult if not outright impossible to raid a chest-
room. If we would prevent castle robbing (which would be very easy
codewise), it would render large parts of the pcity concept useless
(essentially turning it into a glorified rent hall).

If it's too easy to raid a pcity we are happy to look into that,
but I don't think it would be good to completely prevent it.

-- Gore

 
Rating:
16
Votes:
18
 
 
Gore
A r c h w i z a r d
11y, 290d, 12h, 41m, 48s old
Level:
600 [Wizard]
 
 
#5
25 Sep 2010 12:50
 
 
Gore wrote:
Ok, we do not endorse castle robbing, but there are already ways to
make it damn difficult if not outright impossible to raid a chest-
room. If we would prevent castle robbing (which would be very easy
codewise), it would render large parts of the pcity concept useless
(essentially turning it into a glorified rent hall).

If it's too easy to raid a pcity we are happy to look into that,
but I don't think it would be good to completely prevent it.

-- Gore
After guards were introduced, have anyone checked their current power against
playerpower. I mean players have gotten new gadgets, skills and increased
powerwise, so could guards also get some nice update.

 
Rating:
24
Votes:
27
 
 
Grimpold
3y, 268d, 8h, 32m, 20s old
Level:
100
 
 
#6
25 Sep 2010 13:41
 
 
Grimpold wrote:
Gore wrote:
Ok, we do not endorse castle robbing, but there are already ways to
make it damn difficult if not outright impossible to raid a chest-
room. If we would prevent castle robbing (which would be very easy
codewise), it would render large parts of the pcity concept useless
(essentially turning it into a glorified rent hall).

If it's too easy to raid a pcity we are happy to look into that,
but I don't think it would be good to completely prevent it.

-- Gore
After guards were introduced, have anyone checked their current power against
playerpower. I mean players have gotten new gadgets, skills and increased
powerwise, so could guards also get some nice update.
I have tried to point out on several occasions the OP of having reaver 1 round
area vs 1 race guard monsters. This should be fixed, if you do not want to
completely render raiding. Either make the spell last 4 rounds (like it should
have from start) or make guards have random races. Same goes to folklorist
prots vs monster race guards. These both are major castle robbing tune issues.

 
Rating:
13
Votes:
13
 
 
Lammas
1y, 330d, 22h, 56m, 11s old
Level:
100
 
 
#7
25 Sep 2010 14:51
 
 
Lammas wrote:
Grimpold wrote:
Gore wrote:
Ok, we do not endorse castle robbing, but there are already ways to
make it damn difficult if not outright impossible to raid a chest-
room. If we would prevent castle robbing (which would be very easy
codewise), it would render large parts of the pcity concept useless
(essentially turning it into a glorified rent hall).

If it's too easy to raid a pcity we are happy to look into that,
but I don't think it would be good to completely prevent it.

-- Gore
After guards were introduced, have anyone checked their current power against
playerpower. I mean players have gotten new gadgets, skills and increased
powerwise, so could guards also get some nice update.
I have tried to point out on several occasions the OP of having reaver 1 round
area vs 1 race guard monsters. This should be fixed, if you do not want to
completely render raiding. Either make the spell last 4 rounds (like it should
have from start) or make guards have random races. Same goes to folklorist
prots vs monster race guards. These both are major castle robbing tune issues.
Well, part of my point was also that with the reduction of certain pvp methods
(wands, special eqs, etc), it's very hard to make players give back stolen eq
for the rightful owners...with cont tunes, simple anti-summon methods and no
way to reloc+zap people how can you expect someone to be forced to do anything
here?

I don't get why it's illegal to "randomly" summon people to see if they have
tiger-mask on, after you're killed by a tiger,...but COMPLETELY legal to rob
every random player who lives in your city/somewhere else.... Is it really
true that a summon for 30 seconds is more "game ruining" than randomly robbing
folks here?

(*==-- /\/ --==*) BatMUD Council Representative (*==-- /\/ --==*)

 
Rating:
11
Votes:
13
 
 
Nazrix
2y, 61d, 13h, 22m, 14s old
Level:
90