would make some sense to the repeated grinding of low-mid end eqs if they
would give cumulative effects depending on the level of maker/user. Like, if
you party at low level to make some reasonably hard monster which highbies
solorape for cash, would give actually some useful eq to the newbie, but it
would weaken as the newbie gets higher level. Also, if that newbie would buy
high end eq from a highbie, it would be less than what the highbie would gain
from it, until the newbie gains levels or such and the effect on the eq
increases. A rebirther would of course have less effect from this, and name
bonus on the eq should always give more room on the levels, but still, lvl 50
player wearing lvl 100 class eq would not get 100% effects even if named, not
until the player gets to say lvl 70.