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BatMUD Forums > Ideas-wanted > Re: entering the mines with minors

 
 
#1
05 Jan 2011 03:20
 
 
I don't know if this is a good idea or easy to code, but I think higher level
players should be able to enter level limited areas if they're partied with
true newbies, getting banished if they party leave or something like that.
Maybe further limit to one higher level player per party if someone fears 9
man pudding raids. In this context a newbie being someone having a newbie
crystal, no unspent safe exp, and otherwise of the appropriate level. I don't
know how many agree with me, but as far as I'm concerned the number one
predicter of newbies sticking around is people partying with them, so anything
encouraging that is a good thing for BatMUD.

 
Rating:
13
Votes:
20
 
 
Presence
349d, 21h, 56m, 37s old
Level:
60
 
 
#2
05 Jan 2011 03:30
 
 
Presence wrote:
I don't know if this is a good idea or easy to code, but I think higher level
players should be able to enter level limited areas if they're partied with
true newbies, getting banished if they party leave or something like that.
Maybe further limit to one higher level player per party if someone fears 9
man pudding raids. In this context a newbie being someone having a newbie
crystal, no unspent safe exp, and otherwise of the appropriate level. I don't
know how many agree with me, but as far as I'm concerned the number one
predicter of newbies sticking around is people partying with them, so anything
encouraging that is a good thing for BatMUD.
Just a few quick thoughts on the idea:

While a grand idea, I think it will create more problems than it will solve.
For starters, areas are given level limits usually because they feature either
key locations for newbies, or would be heavily abused by higher leveled and
experienced players. If you give the ability for players to access these areas
simply by being in a party with someone who qualifies? Who is to say
that...for example, Ewige can't pay Utternoob a grand fortune of 20k so he can
enter Newbie Mines, leave the party, and rape scrolls for all his eq so he can
have 1337 <red glow> on all of his equipments? If you really must, most areas
with level restrictions (95%?) have a way for higher-level players to access
the area still, either by force (Example, Secladin) or on certain dates
(Example, Pleasantville every 1st of the month). I can see your reason for
asking such a thing, however at a quick glance...there are several hundred
better areas to choose from in this game. Not only that, but if Utternoob is
partying with someone high-leveled, you should probably be partying someplace
a little more interesting or difficult seeing as that "highbie" is probably
going to be taking 3/4 of the exp shares or something quite similar anyway.

-- Lord Tarken Aurelius, the Sage

 
Rating:
6
Votes:
6
 
 
Tarken
W i z a r d
1y, 308d, 13h, 42m, 32s old
Level:
91 [Wizard]
 
 
#3
08 Jan 2011 09:08
 
 
Presence wrote:
I don't know if this is a good idea or easy to code, but I think higher level
players should be able to enter level limited areas if they're partied with
true newbies, getting banished if they party leave or something like that.
Maybe further limit to one higher level player per party if someone fears 9
man pudding raids. In this context a newbie being someone having a newbie
crystal, no unspent safe exp, and otherwise of the appropriate level. I don't
know how many agree with me, but as far as I'm concerned the number one
predicter of newbies sticking around is people partying with them, so anything
encouraging that is a good thing for BatMUD.
This sounds like a brilliant idea to me. I just don't know exactly how to go
about implementing it. It's rather hard.

 
 
 
Malar
W i z a r d
6y, 345d, 6h, 24m, 51s old
Level:
84 [Wizard]
 
 
#4
08 Jan 2011 16:59
 
 
Make it so that only one player above the level limit can enter the area at
all times, and this player have to be with (following in party, banishment if
go elsewhere etc) a newbie that can enter the area normally.

 
Rating:
-2
Votes:
2
 
 
Azura
126d, 5h, 44m, 58s old
Level:
50
 
 
#5
08 Jan 2011 19:16
 
 
With that kind of a mechanic, a "newbie" can haul a 9-man higbie party members
into the area - one by one. Just drag a member in, party kick him, get another
and repeat. I like the idea though. There really should be a good reason for
highbies to stay out of newbie areas other than absolute level limit. At least
this BatMUD makes it easy to 100lvl players to party with 30lvl newbies,
unlike some other games I won't mention by name here.

 
Rating:
1
Votes:
3
 
 
Corto
2y, 43d, 10h, 9m, 8s old
Level:
65
 
 
#6
08 Jan 2011 19:32
 
 
Corto wrote:
With that kind of a mechanic, a "newbie" can haul a 9-man higbie party members
into the area - one by one. Just drag a member in, party kick him, get another
and repeat. I like the idea though. There really should be a good reason for
highbies to stay out of newbie areas other than absolute level limit. At least
this BatMUD makes it easy to 100lvl players to party with 30lvl newbies,
unlike some other games I won't mention by name here.
nope, cause if u party kicked the highbies = autobanish from area
*

In theory, theory and practice are the same, but in practice, theyre not.

 
Rating:
2
Votes:
4
 
 
Gorge
2y, 118d, 1h, 33m, 53s old
Level:
90
 
 
#7
09 Jan 2011 04:03
 
 
Malar wrote:
This sounds like a brilliant idea to me. I just don't know exactly how to go
about implementing it. It's rather hard.
Well, if a majority of area coders like the idea or at least don't oppose it,
I'd suggest you just use an effect with similar rules to the spell 'life
link'. Either add it to the newbie crystals or as an age limited command. Life
link makes a good template, since it can only be used on one player at a time,
and if it's added while in party and one of the players involved leaves the
party, it ends. Instead of sharing damage, the effect allows the higher level
partner to pass those blocking rooms and monsters deemed appropriate. When the
effect ends, have it forcebanish to the continent portal. 80% of the code can
probably be copypasted with minor tweaks and a new id for the effect.

 
Rating:
3
Votes:
3
 
 
Presence
350d, 3h, 0m, 25s old
Level:
60
 
 
#8
09 Jan 2011 15:30
 
 
Malar wrote:
Presence wrote:
I don't know if this is a good idea or easy to code, but I think higher level
players should be able to enter level limited areas if they're partied with
true newbies, getting banished if they party leave or something like that.
Maybe further limit to one higher level player per party if someone fears 9
man pudding raids. In this context a newbie being someone having a newbie
crystal, no unspent safe exp, and otherwise of the appropriate level. I don't
know how many agree with me, but as far as I'm concerned the number one
predicter of newbies sticking around is people partying with them, so anything
encouraging that is a good thing for BatMUD.
This sounds like a brilliant idea to me. I just don't know exactly how to go
about implementing it. It's rather hard.
I like the idea. Put in the restrictions mentioned (have to be in party with a
newbie that can enter the area, no more than one highbie). Re-add those areas
into the explore count. (Obviously there needs to be no change with areas like
Pleasantville and Gibberling, since there are other ways of entering those),
apply it to areas like Fraggle village and Newbie mines. This way newbies can
"give" something to highbies that they actually need (explore of those areas),
kind of forcing highbies to drag those newbies with them through the area,
thus helping them out...

CM

 
Rating:
-2
Votes:
4
 
 
Crawe
N e w b i e  H e l p e r
3y, 17d, 15h, 24m, 22s old
Level:
100