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BatMUD Forums > Ideas-wanted > Re: Party Bonuses : Rough Draft

 
 
#1
23 Feb 2011 18:10
 
 
I would be nice if there was a bonus for larger parties, since everyone talks
about community/social interaction. Sure there are a lot of the power players
than can solo 20k+ rates. So, why would they bother to group with someone who
shares their rate and probably slows them down? On the flip side, it would
allow new players to get a bonus also, by partying up.

2 members 1.5% exp bonus
3 members 3% exp bonus
4 members 3.5% + hpr
5 members 4% + hpr + spr
6 members 4.5% + hpr + spr + some type of pack bonus

7,8,9 members, I am unsure they should get anything, seeing how 9man exp
parties are super rare. And this would affect eq parties also. As the
bonuses stand at the moment, and it's just a rough idea, I don't see exp bonus
or minor hpr/spr affecting eq parties in a terribly unbalanced way. the 'pack
bonus' or whatever is 50/50. Hell, you guys are good coders, just make it
were if party has more than 6 members, no bonuses. Just some ideas to help
promote partying and make it worthwhile for good exp leaders to take other
members that they wouldn't normally.

 
 
 
Nikana
1y, 242d, 16h, 33m, 58s old
Level:
98
 
 
#2
23 Feb 2011 18:54
 
 
Nice idea for party bonuses, but u must recall that most equipment is made in
parties. As much I think spr hpr bonuses could be useful. Id say no to all of
those type bonuses. Mainly +exprate could be understood, as it helps 0 during
eq.

 
Rating:
5
Votes:
7
 
 
Lammas
2y, 37d, 21h, 20m, 7s old
Level:
100