Download Game! Currently 124 players and visitors. Last logged in:RinghornCroesusOompleksitPotion

BatMUD Forums > Ideas-wanted > Infamous "weight-tune"

 
 
#1
07 Mar 2011 10:36
 
 
Hello again from yours truly!

I was bashed with "only whining and not giving out real idea how to make tune
better" or so. (news display bs 12356)
Ok then, at least I must admit the last one was true so here are few ideas for
all to brainstorm if we go onwards with the tune...

Supposition: You wanted to downtune with making it harder to figure out your
carried weight/weighing items

So:
- Instead of nerffing the inventory weight totally, lets drop the decimal out
of it.

- Implement "weigh" command for all with adjectives depending on your str and
weight of the item (works items on room and carried)

- Implement those scrolls/relic hunting/gypsy curses/whatever we have to do to
get the secret abilities of minister Vaca (this for you VotK geeks out there)
-> weigh command shows actual weight and we get decimals to "inv"

Pros?
- You get your downtune to weigh without making life a bitch for many
- You get to implement those shiny adjectives that one chatbuddy of mine was
weirdly proud about
- Even if player doesn't like "forced twiddling to get playability back",
playing with 1kg exactness wouldn't be too bad I guess

Cons?
- Not as harsh as wanted?
- Would still prolly annoy some casual mudders who couldn't care less for more
work to figure out carried weight
- Do we really take step backwards in playability (in its simplest form), even
if small one

Just some ideas cause was bashed for only being able to do else than whine.

Skip at will,
Z

 
Rating:
3
Votes:
13
 
 
Zerks
2y, 118d, 3h, 17m, 47s old
Level:
100