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BatMUD Forums > Ideas-wanted > New Body

 
 
#1
25 Jun 2011 02:58
 
 
The way I understand New Body (could be wrong) is that it takes roughly 6
hours real life time to overcome the effects. I am just guessing, but I think
most players just idle it off or go LD waiting until after the 6 hours are up,
etc. How about considering tweaking the options for overcoming New Bodys
effects by basing it off the exp a players has gained since taking the Body.
For instance, if player loses say 300k exp for taking the Body, then maybe
making back 600k-900k reduces the duration some or something. Could make it
even somewhat more game oriented. For instance, player has to kill the mob
that caused them to take the Body in the first place and then make back what
they lost to the mob. Seems silly to ruin 6 hours of play time if you want to
play and currently there is little benefit to continuing to play if a player
takes a Body. I know there are ways to overcome the effects during the Body
regen time and I currently use some of those to keep playing but not all
players have some of those abilities.

 
Rating:
-9
Votes:
13
 
 
Nemsis
1y, 8d, 22h, 54m, 46s old
Level:
99