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BatMUD Forums > Ideas-wanted > Re: Tarmalen guild quest ideas

 
 
#1
20 Jul 2011 16:34
 
 
Quest: Nimble Hands
Task: Heal 100,000 HPs (in one boot, after having started quest). Could maybe
limit to good align players only (and excluding quester) and maybe put a cap
on the score you can get from a single player.
Reward: Cure Critical Wounds becomes a 1 round spell, like CLW and CSW. After
all, Quick Chant isn't so effective for 2 round spells and I find the amount
you can heal per round with CCW isn't really any better than with CSW.

Quest: Nimble Hands 2
Task: Like above but need to heal 200,000 HPs
Reward: Minor Heal becomes 2 round spell. Generally, I don't use this spell,
since if you need to heal someone a lot and in a hurry you might as well cast
Major Heal (which takes 3 rounds as well) anyway.

Quest: I feel your pain
Task: Get poisoned and survive against 10 different monsters. Must be done in
boot and be done solo. If you die after starting quest and before completing,
then you fail.
Reward: Remove poison has a greater chance of succeeding upon successful cast

Quest: I feel your pain 2
Task: As above but against 20 different monsters
Reward: Lesson poison lasts longer / has lower SP costs / becomes more
effective (almost never see this spell used currently).

Quest: Home visit
Task: Heal 25 specific good align mobs of a particular ailment/problem. Must
be done in sequence - on completing one part you then get the next. The
ailment will be random for each mob and you will have to figure out the
correct spell to cast from some limited clues. Upon reaching the mob you will
have a time limit - if you're too slow the patient may die, or may decide
you're a quack doctor, in which case you fail.
Reward: +2 wis

Quest: Healer of Great Acclaim
Task: Heal 100 players with a single Heal All. Exact number might need some
tweaking since getting 100 isn't too hard, judging from my logs. Maybe 100 but
with some kind of time limit?
Reward: small boost to all party heal spells (minor/major/true party heal)

Quest: Animal Welfare
Task: Heal 50,000 HPs on player mounts
Reward: Party heal spells also heal mounts

 
Rating:
1
Votes:
5
 
 
Antarax
164d, 8h, 6m, 33s old
Level:
100
 
 
#2
20 Jul 2011 19:43
 
 
Quote:
Quest: Nimble Hands
Task: Heal 100,000 HPs (in one boot, after having started quest). Could maybe
limit to good align players only (and excluding quester) and maybe put a cap
on the score you can get from a single player.
Reward: Cure Critical Wounds becomes a 1 round spell, like CLW and CSW. After
all, Quick Chant isn't so effective for 2 round spells and I find the amount
you can heal per round with CCW isn't really any better than with CSW.
Quest: Not on My Watch!!
Task: Successfully cast Death's Door x amount of times when person going
unconscious is hurt by *Insert Eq Mob list type mobs here*. *Mob in list* would
also have to be killed by said party with Tarm in the party to get the quest.
Reward : New Emote when casting Death's Door shouting "Not on My Watch!!"

 
Rating:
12
Votes:
14
 
 
Smash
1y, 107d, 8h, 55m, 29s old
Level:
100
 
 
#3
21 Jul 2011 11:42
 
 
Quote:
Quest: Nimble Hands
Task: Heal 100,000 HPs (in one boot, after having started quest). Could maybe
limit to good align players only (and excluding quester) and maybe put a cap
on the score you can get from a single player.
Reward: Cure Critical Wounds becomes a 1 round spell, like CLW and CSW. After
all, Quick Chant isn't so effective for 2 round spells and I find the amount
you can heal per round with CCW isn't really any better than with CSW.

Quest: Nimble Hands 2
Task: Like above but need to heal 200,000 HPs
Reward: Minor Heal becomes 2 round spell. Generally, I don't use this spell,
since if you need to heal someone a lot and in a hurry you might as well cast
Major Heal (which takes 3 rounds as well) anyway.

Quest: I feel your pain
Task: Get poisoned and survive against 10 different monsters. Must be done in
boot and be done solo. If you die after starting quest and before completing,
then you fail.
Reward: Remove poison has a greater chance of succeeding upon successful cast

Quest: I feel your pain 2
Task: As above but against 20 different monsters
Reward: Lesson poison lasts longer / has lower SP costs / becomes more
effective (almost never see this spell used currently).

Quest: Home visit
Task: Heal 25 specific good align mobs of a particular ailment/problem. Must
be done in sequence - on completing one part you then get the next. The
ailment will be random for each mob and you will have to figure out the
correct spell to cast from some limited clues. Upon reaching the mob you will
have a time limit - if you're too slow the patient may die, or may decide
you're a quack doctor, in which case you fail.
Reward: +2 wis

Quest: Healer of Great Acclaim
Task: Heal 100 players with a single Heal All. Exact number might need some
tweaking since getting 100 isn't too hard, judging from my logs. Maybe 100 but
with some kind of time limit?
Reward: small boost to all party heal spells (minor/major/true party heal)

Quest: Animal Welfare
Task: Heal 50,000 HPs on player mounts
Reward: Party heal spells also heal mounts

bump bump bump!!! Tarmalen does need something extra.

 
Rating:
-6
Votes:
6
 
 
Tedin
51d, 18h, 36m, 21s old
Level:
84